Guest Uff Posted June 8, 2014 Share Posted June 8, 2014 Fonte Formula Corsa ModdingFCV6 2014 SeasonMelbourne - Circuit of Albert Parkhttps://www.youtube.com/watch?feature=player_embedded&v=EDw9mZokLUADownload Link v1.2: http://www.mediafire.com/download/dlauqi195272abx/melbourne12.zipChangelog v1.2- Changed shaders for track and grass, track is not blue anymore- Optimized fences and pitlane to improve performance- New sponsor bridges across the track, closer to real ones- Added bumps to the track- New AI lines- White lines around the track- Fixed issue: AC crashes on Replay at the end of the race- Fixed issue: Race weekends: AI does not start Q and retires in Race'Fixed issue' means that during my testing the issue was not there anymore, but you might still get it. If you get one of the fixed issues again or new issues, would be nice if you could tell me in this thread, so that I can try to sort them out.Known issues- Drastically increased loading time after adding AI files- 95% CPU usage warning while racing with AI Link to comment Share on other sites More sharing options...
Guest Uff Posted June 15, 2014 Share Posted June 15, 2014 v0.2- Basic kerbs- Improved Track and Pitlane material (shaders, normal maps)- Grass, Gravel and side track parts- Collisions with Walls (resized) DOWNLOAD Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 17, 2014 Share Posted June 17, 2014 v0.4 DOWNLOAD Link to comment Share on other sites More sharing options...
Tr51 Posted June 18, 2014 Share Posted June 18, 2014 Molto bella, peccato però che in alcuni punti è come se ci fossero Bilici carichi di Incudini da renderizzare ( ma non si vedono neh!!??) speriamo nei prossimi aggiornamenti. Link to comment Share on other sites More sharing options...
Ryo9231 Posted June 25, 2014 Share Posted June 25, 2014 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 5, 2014 Share Posted August 5, 2014 Download Link v0.7: http://www.mediafire.com/download/l1744q4434h2flg/melbourne07.zipHey everyone! That's my first attempt on making a track for that wonderful game, and I wanted to start from the Circuit of Albert Park, in Melbourne.Changelogv0.1- Track- Pitlane- Basic environment- Walls (probably need some resize)- Starts: Hotlap and Time Attack available- Intermediates- Pits: 1 placev0.2- Basic kerbs- Improved Track and Pitlane material (shaders, normal maps)- Grass, Gravel and side track parts- Collisions with Walls (resized)v0.7- Reshaped trees- Reshaped pitlane- Crew Stands (empty atm)- Surrounding environment (basic terrain)- Pits: Pit Boxes, 22 placesTo Do- Surrounding environment (buildings, etc)- Pits: Pitwalls- Starting Grid (Lights)- White lines around the track- AI & Cameras- Others Link to comment Share on other sites More sharing options...
Guest Uff Posted August 9, 2014 Share Posted August 9, 2014 v0.8- Improved kerbs- Improved look of track surface- Pits: Pitwalls, resized wall between track and pitlane- Starting Grid (Sponsors, Lights)- Fixed Braking boards of Turn 3- Reshaped Turn 3, 4, 6, 11/12- Increased grip of the track surface- Added additional lines to the pitlane- AI lines DOWNLOAD Link to comment Share on other sites More sharing options...
Guest Uff Posted August 13, 2014 Share Posted August 13, 2014 v1.0- Surrounding environment (buildings, etc) from Tomj's conversion of TTM's track- Revised textures and shaders for ALL materials (reduced saturation)- Scaled fences- Fixed some kerbs- New AI lines- First version of the Cameras- Fixed issue: some flashes from the starting grid lines- Fixed issue: AI brakes too early on Turn 3, Turn 9 and Turn 13- Fixed issue: AI sometimes goes off on braking'Fixed issue' means that during my testing the issue was not there anymore, but you might still get it. If you get one of the fixed issues again or new issues, would be nice if you could tell me in this thread, so that I can try to sort them out. DOWNLOAD Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 22, 2014 Share Posted August 22, 2014 Formula Corsa ModdingFCV6 2014 SeasonMelbourne - Circuit of Albert Parkhttps://www.youtube.com/watch?feature=player_embedded&v=EDw9mZokLUADownload Link v1.2: http://www.mediafire.com/download/dlauqi195272abx/melbourne12.zipChangelog v1.2- Changed shaders for track and grass, track is not blue anymore- Optimized fences and pitlane to improve performance- New sponsor bridges across the track, closer to real ones- Added bumps to the track- New AI lines- White lines around the track- Fixed issue: AC crashes on Replay at the end of the race- Fixed issue: Race weekends: AI does not start Q and retires in Race'Fixed issue' means that during my testing the issue was not there anymore, but you might still get it. If you get one of the fixed issues again or new issues, would be nice if you could tell me in this thread, so that I can try to sort them out.Known issues- Drastically increased loading time after adding AI files- 95% CPU usage warning while racing with AI Link to comment Share on other sites More sharing options...
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