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Indycar Series 2008 v1.2 by rF Open Wheel Racing Project


VELOCIPEDE

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Indycar Series 2008 1.20

By: rF Open Wheel Racing Project

Origin: Scratch | Real World

Category: Open Wheelers

Initial release: 05-Dec-08

Current release: 1.200, on 14-Jul-09

Description (Click to toggle Visibility)

IndyCar Series 2008 Season Mod for rFactor: (rFOWR V2.00)

Some of the new features:

2008 Honda Accord Hybrid IndyCar Safety Car

Brake Glows

New spindles with brake ducts for road courses/short tracks

Fully retextured gearbox, suspension and driveshafts

Every car, paint scheme and driver from the 2008 IndyCar Season. (With Helmets/Suits)

Race by race vehicle filters ensure players race against the exact cars and drivers that raced in the actual race.

AI Calibration files for all JNS, SCE, TPSCC tracks, plus "miscelaneous" versions of St Pete, Surfers, Mid Ohio, and others on the ICS schedule.

21 different "chassis configuration" upgrades ensure the AI always have a default setup tuned to the track (SCE, TPSCC, JNS). "Generic" default setups by track type for all other tracks. TrackConfigsBase.ini will ensure the proper setup is loaded at all SCE, TPSCC and JNS tracks. All road courses will also load the correct configuration, by default.

"Wet" Treaded tire option (upgrade) for the simulated "Wet" tracks (Vanport, Gateway, etc.)

"Magic Rings" Tire option (white walled Firestone Tires ran by "championship contenders" in the final races)

Indianapolis 500 Firehawk option (automatically installed at JNS, SCE, TPSCC Indianapolis)

Default setups for all 17 IRL tracks incldued (UserDataICSDefaultSetups)

Completely retuned physics

Improved RealFeel Physics

Realistic pit times

Customized UI

WHICH VERSION DO I GET?

The choice is yours. There are two versions of the mod (they wont mismatch) in Hi-Res (2048 resolution) and Lo-Res (50% reduction in textures). Both are available in EXE (self install) and RAR (manual install) formats.

If you have a high end PC and GPU, by all means use the hi-res links. If you are on an older PC and GPU or just want that extra bit of performance at the cost of a little texture quality, go for the 1024. If there is demand, a 512 resolution set could also be created for those with EXTREMELY low end GPU's

VERSION 1.2 UPDATE

All of the features and improvements from the IndyCar Series 2009 mod ported over to 2008 mod.

v1.2 full install http://rfactor.atheos.net/IndyCar.Series.2...Season.v1.2.rar

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Edited by VELOCIPEDE
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  • 3 weeks later...

Indycar Series 2008 1.00

By: rF Open Wheel Racing Project

http://www.rfactorcentral.com/detail.cfm?I...20Series%202008

IndyCar Series 2008 Season Mod for rFactor: (rFOWR V2.00)

Some of the new features:

2008 Honda Accord Hybrid IndyCar Safety Car

Brake Glows

New spindles with brake ducts for road courses/short tracks

Fully retextured gearbox, suspension and driveshafts

Every car, paint scheme and driver from the 2008 IndyCar Season. (With Helmets/Suits)

Race by race vehicle filters ensure players race against the exact cars and drivers that raced in the actual race.

AI Calibration files for all JNS, SCE, TPSCC tracks, plus "miscelaneous" versions of St Pete, Surfers, Mid Ohio, and others on the ICS schedule.

21 different "chassis configuration" upgrades ensure the AI always have a default setup tuned to the track (SCE, TPSCC, JNS). "Generic" default setups by track type for all other tracks. TrackConfigsBase.ini will ensure the proper setup is loaded at all SCE, TPSCC and JNS tracks. All road courses will also load the correct configuration, by default.

"Wet" Treaded tire option (upgrade) for the simulated "Wet" tracks (Vanport, Gateway, etc.)

"Magic Rings" Tire option (white walled Firestone Tires ran by "championship contenders" in the final races)

Indianapolis 500 Firehawk option (automatically installed at JNS, SCE, TPSCC Indianapolis)

Default setups for all 17 IRL tracks incldued (UserDataICSDefaultSetups)

Completely retuned physics

Improved RealFeel Physics

Realistic pit times

Customized UI

CREDITS:

- Tommy C and J.R. Sharp for their work on the redeveloped physics in the mod.

- Mike Peters: Painted all cars, templates, User Interface, etc.

- Marcelo Barrio and PAQUITO: Car modeling, help with mapping, template shading, etc.

- Martijn Top: Assistance in physics and testing

- Doug Lynch: thanks for letting me pick your brain almost always!

- Vincent Ceballos: help with vehicle filters

- Maurice Wijma, Omar G, Ryan Field, Danny Wylie and Scott Thrasher the rest of iDT and others at Race2Play.com for their help in testing!

- Brian Schmidt for most all of the suits and helmets!

- Pierre Pelonero: for letting me be part of one of the best modding team in the community and all of the support and friendship.

- CheifWiggum - Your helmets are essential to this mod! They are top notch! quality and I know the hard work you put in! Thank you!

-Yanden for the Talent Tweaks, Cameras, and other help through the past year

-Sandrox for the help with the brake glows and pace car gen file

WHICH VERSION DO I GET?

The choice is yours. There are two versions of the mod (they wont mismatch) in Hi-Res (2048 resolution) and Lo-Res (50% reduction in textures). Both are available in EXE (self install) and RAR (manual install) formats.

If you have a high end PC and GPU, by all means use the hi-res links. If you are on an older PC and GPU or just want that extra bit of performance at the cost of a little texture quality, go for the 1024. If there is demand, a 512 resolution set could also be created for those with EXTREMELY low end GPU's

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Questo mod c'entra qualcosa con quello della Indy 500 2008 apparso qualche mese fa? Ha anche le piste?

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Ho installato il Mod in una installazione pulita di rFactor Lite.

Tuttavia quando entro in pista (nel garage precisamente) dalla visuale casco pilota si vede tutto soleggiato (bruciato); praticamente non si vede nulla. Se cambio visuale (Tcam ad esempio) vedo perfettamente. Ho notato che non ci sono i caschi pilota nella cartella Helmet. Anche se acquisto (negli upgrades della macchina) i caschi di rfactor (avrei in questa installazione solo l'Orange Helmet...) vedo tutto nero.

Qualcuno saprebbe aiutarmi?

Mi piacerebbe provare questo mod...

Grazie sin d'ora.

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Guest cosimino

Ho problemi anch'io (anch'io, per prova, ho rifatto una installazione "pulita" con il lite")

Caricando il team Andretti mi da questo errore

"Error loading texture Tirecube for materiale FIRE_LATERAL"

e dopo

"Error loading global material FIRE_LATERAL".

In generale il mod mi sembra di ottima qualit

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  • 4 weeks later...
  • 3 months later...

Ciao a tutti, su rfactorcentral ho scaricato la versione 1.0 del mod IndyCar Series 2008. per

Edited by Nessuno
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