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f3 mod 1.2


Guest bismark

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lista dei fix e degli update...

Coming in a couple of days :

- Added missing teams (and a BIG thanks to the guys who have done this - this begins to be a great community)

- New tires (more polys, less angles)

- New rear (Exhaust, wing attach)

- New cockpit paint (again thanks for the author - canetoads)

- New tires physics (read after list)

- New aero settings (read after list)

- Shorter upshift delay

One thing was still a big issue in my opinion, the aero settings. In reality, you just CAN'T have the same aero settings at a fast track like Orchard and a track like Mills Short. Anyway, almost everyone is running full wings at every track, and this is wrong.

With the V1.2 you must adjust different aero settings for each track, you can't run Orchard with full aero or you will be slow, and so on.

Thanks to this aero change, the car could be less tricky to drive with more lift, but if you push too hard, watch your tires !

The new tires settings concern the temperature and wear. You will have to manage the races (not the very short 5 laps races) and watch your tires.

If you block your wheels at every brakings, they will became too hot and degrade. If you spin it is the same, you will have to be easy on a couple of laps to decrease tire temp.

Now you can have real qualify setups very different to race setups, and this is also a step towards reality.

These changes add a lot more realism, I have been helped by experienced sim racers and real race drivers, and it seems to be much better with this update.

I hope you will agree with this.

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Speriamo abbiano migliorato anche il cockpit..  rolleyes.gif

263788[/snapback]

Per ora si parla di una nuova tinteggiatura del cockpit ( "New cockpit paint (again thanks for the author - canetoads)").

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premettendo che io purtroppo gioco offline, ho notato che con questo mod le auto della cpu per esempio nell'ovale più lungo (sono al lavoro non ho il gioco sottomano) adottano sempre l'assetto di default, quindi basta allungare le marcie e scaricare il carico aereodinamico della nostra auto per vincere facilmente a qualsiasi livello di difficoltà. rfactor come gestisce gli assetti delle auto IA (in pratica in quale cartella dovrebbero risiedere questi assetti)? Nulla di che ma in questo modo per chi può giocare solo offline questo bel mod perde parecchi punti. ciao

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Non ti so dire nulla riguardo ai setup, ma ti confermo il fatto che il mod sia facile: se nel gioco di solito guido con la difficoltà al 100% e ci scappano prestazioni tiratissime in qualifica, qui giro 3 secondi più veloci degli altri al 100%! ohmy.gif

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Non ti so dire nulla riguardo ai setup, ma ti confermo il fatto che il mod sia facile: se nel gioco di solito guido con la difficoltà al 100% e ci scappano prestazioni tiratissime in qualifica, qui giro 3 secondi più veloci degli altri al 100%!  ohmy.gif

263814[/snapback]

Quoto

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