VELOCIPEDE Posted September 1, 2005 Share Posted September 1, 2005 (edited) 11,2MB file ZIP - Download mirrors: http://www.santirocco.com/public/tracks/LimeRockPark.zip http://spacekid.cybton.com/LimeRockPark.zip http://www.bastishome.com/include.php?path...822b4d1e72637c3 ftp://hswftp:hswftp@www.hsw.hu/rfactor/tr...imeRockPark.zip To install (no installer for a track): unzip the Limerock folder into you’re C/:Program Files/rFactor/Gamedata/Locations folder. I have been working hard to get this baby shaped up for rFactor and hope you agree that it was worth the effort. Maxx has done an excellent job reworking the textures, and without him it wouldn’t be half as good looking as it is now. Authors: Uzzi; Track Modeler, Maxx; Textures, Formula Freak; additional textures, Slaven; additional models. Secret Agent; design assistant and researcher. Issues: Trees and Hills won’t render: solution; set texture detail to max. Only one track displays in menu: solution: Corrupt download - try downloading it again. Track won’t show up in Race Cast: Will be enabled soon. (it will show up in matchmaker though) The features: 2 Layouts; Normal and Chicane, functional score board, dynamic shadows for scenery, improved driving surface and a steeper downhill, tons of trees (20+ unique textures), and much more Nuovi loading screens per Lime Rock http://forum.rscnet.org/attachment.php?attachmentid=310084 Unzip in "...\rFactor\GameData\Locations\Limerock" PATCH http://www.rsr-forum.net/rsr/LRP/Patch_LimeRock.zip (2,42MB) Fixed: Trees and hills display at all texture settings. FPS is more consistent. Both tracks show up in the same folder on the menu tree. Grass and dirt are more drivable now, and curbs rumble. AI use lights at night. Added arrows to the paddock to help in getting out onto the track [attachmentid=13681] Edited September 5, 2005 by VELOCIPEDE Link to comment Share on other sites More sharing options...
rogi Posted September 2, 2005 Share Posted September 2, 2005 Scusate ma nessuno lo ha scaricato?? Come mai nessun commento?? Link to comment Share on other sites More sharing options...
Guest Uff Posted September 2, 2005 Share Posted September 2, 2005 Non c'è nessun commento perchè mi pare se ne parlasse già in un altro topic (forse quello sulle prime impressioni): questa volta Velo è arrivato un po' in ritardo! Io ci ho fato solo due giri per vedere che funzionasse, quindi non commento. Magnus (mi pare) avesse detto che era pesantissima come pista. Link to comment Share on other sites More sharing options...
rogi Posted September 2, 2005 Share Posted September 2, 2005 ok, grazie uff! infatti non capivo... Link to comment Share on other sites More sharing options...
belvi Posted September 3, 2005 Share Posted September 3, 2005 quelli che l'hanno provata dicono sia pesantissima.... io aspetto che la ottimizzino Link to comment Share on other sites More sharing options...
Zym Posted September 3, 2005 Share Posted September 3, 2005 quelli che l'hanno provata dicono sia pesantissima.... io aspetto che la ottimizzino 250623[/snapback] vero, solo in alcuni punti Link to comment Share on other sites More sharing options...
belvi Posted September 3, 2005 Share Posted September 3, 2005 quelli che l'hanno provata dicono sia pesantissima.... io aspetto che la ottimizzino 250623[/snapback] vero, solo in alcuni punti 250752[/snapback] io penso sia solo una questione di tempo... d'altra parte TR degli uspits la devono ancora rilasciare (è da un bel po' che girano gli screen)... probabile che aspettino di averla ottimizzata a dovere Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 4, 2005 Author Share Posted September 4, 2005 Nuovi loading screens per Lime Rock http://forum.rscnet.org/attachment.php?attachmentid=310084 Unzip in "...\rFactor\GameData\Locations\Limerock" Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted September 5, 2005 Author Share Posted September 5, 2005 PATCH http://www.rsr-forum.net/rsr/LRP/Patch_LimeRock.zip (2,42MB) Fixed: Trees and hills display at all texture settings. FPS is more consistent. Both tracks show up in the same folder on the menu tree. Grass and dirt are more drivable now, and curbs rumble. AI use lights at night. Added arrows to the paddock to help in getting out onto the track Link to comment Share on other sites More sharing options...
chris71 Posted September 5, 2005 Share Posted September 5, 2005 adesso si che si riesce a girare sufficientemente fluidi anche con i PC meno potenti, ottimo! Link to comment Share on other sites More sharing options...
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