Guest Uff Posted December 27, 2012 Share Posted December 27, 2012 DOWNLOAD Conversion of the beautiful circuit of Essington. ================================================== ===Update 1.04================================================== ===BUG FIXES / OPTIMIZATIONS:—————————Total reworking of the track.New TextureAdded some bumpAdded Track marshalsNew profiles HDR-AIW-CAMSSpecial thanks to Mario Morais-Tosch-fix17I'm also working to get the missing component. Link to comment
Alessandro Pollini Posted January 13, 2013 Share Posted January 13, 2013 ================================================== ===Update 1.03================================================== ===BUG FIXES / OPTIMIZATIONS:—————————Fixed problem with pop up object.Improved feeling of the track surface. Link to comment
Guest Uff Posted September 11, 2013 Share Posted September 11, 2013 Mario Morais sta aiutando il team nel rifare un bel lifting grafico alla pista. Last update+ Redo all uv mapping of grass and create new textures.+ The RealRoad have the new shader like Silverstone.+ The road mesh are HiPoly resolution and reMapped.+ Road lines are decals. what remains to be done:- Gravel traps.- Fences poles- import buildings and setup the materials.- some objects like cones..Decals ready.. Link to comment
Guest Uff Posted September 14, 2013 Share Posted September 14, 2013 What remains to be done:- Skyboxi.. easy and fast..- trees are ready not in the SCN yet.- Gravel traps : more work here Link to comment
Guest Uff Posted September 16, 2013 Share Posted September 16, 2013 Some Night lights tests Link to comment
Guest Uff Posted September 20, 2013 Share Posted September 20, 2013 Nuovo screen da Mario. Tosch aggiunge: Made some progress with the AIW.-New fastest path (driven with Corvette)-Adjusted some corridors (btw, the default was very good, curbs included)-Aligned pit and grid locations with road markers.-Set special slow down spot-Set Teleport spot-Normalized the pit exit paths Link to comment
Guest Uff Posted September 27, 2013 Share Posted September 27, 2013 Tosch ha realizzato due screen comparativi: il primo è rF1, il secondo rF2. Link to comment
jakobdylan Posted September 27, 2013 Share Posted September 27, 2013 come volevasi dimostrare la differenza di qualità grafica tra rf1 e rf2 è minima a discapito del peso delle piste che In rf2 hanno quasi triplicato il tempo di caricamento . Link to comment
Guest Uff Posted October 3, 2013 Share Posted October 3, 2013 Notizie da Tosch. Fine tuning, bug fixing... I believe it is not to far away from release, but it's up to Mario and Babs to decide when it's ready.Here is a sneak peak from the road with some specular reflection. It's worth to wait. Link to comment
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