Alessandro Pollini Posted January 22, 2013 Share Posted January 22, 2013 (edited) This is not my track. This is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcRI've done the following:AIW, pit paths, left path and right pathRealRoad texture fixes/wet fixesReflectionsAnimated corner/starter workersAdded few spectatorsUI graphicsI optimized most of the buildings - eliminating extra polysI replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock)I set shadows sparingly to help FPSIt still needs at least the following:shadow group optimizationsnightlightingAIW fast path and corridor tuningI will work on this track as time permits, but don't expect regular updates. DOWNLOAD I built the track for rF, using BTB, almost 2 years ago and tried to convert it for rF2, but with not satisfying results, so i am starting to redo the track for rF2.I am releasing a test v0.20 with working RealRoad, but with the most of the objects still taken from the rF version.I have to learn a lot about rF2 and my low english level doesnt help me, so i opened a thread in the italian subforum asking for feedback/help to the italian community ... sorry, an english thread would have been a big problem because my low knowledge of the language. Edited June 10, 2014 by Uff Link to comment
Guest Uff Posted February 27, 2013 Share Posted February 27, 2013 Disponibile la versione beta 0.70. AIW IS 90% completed, the AI started from the paddock but bump into networks without being able to go to the track, on track is decently.ASPHALT texture is WIP, shortage of new patchesThe KART track is aivable for realroad, I still have to create the new file aiw Link to comment
Guest Uff Posted June 10, 2014 Share Posted June 10, 2014 PlickBadger ha aggiornato la pista. This is not my track. This is LCR's great track, but he lost his hard drive. I've made some updates with full permission from LcRI've done the following:AIW, pit paths, left path and right pathRealRoad texture fixes/wet fixesReflectionsAnimated corner/starter workersAdded few spectatorsUI graphicsI optimized most of the buildings - eliminating extra polysI replaced the close up high-poly trees with billboard, low-poly trees (like Lime Rock)I set shadows sparingly to help FPSIt still needs at least the following:shadow group optimizationsnightlightingAIW fast path and corridor tuningI will work on this track as time permits, but don't expect regular updates. DOWNLOAD Link to comment
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