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FIA GT3 DBRS9 DEMO


Yoss

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Apex Modding team present a little part of the FIAGT3 MOD , the dbrs9 gt3.

this demo is a little part of what you can expect in the futur . the full mod have a lot of cars but we just launch today only one model for see if we work in the right way or not . the feedback about this aston surely be very usefull to us for the rest of the GT3 cars.

so , here you can drive the aston dbrs9 gt3, with all the skins for the 2006 to 2010 years , based on 2010 physics and timing. you need to heel and toe, like in real .

this aston work fine with the 3 dx who can be used on rfactor1 , optimised on dx9 with specials shaders on the body and window.

we recommand the use of dx9.

don't worry !!! this demo is just a step, we continue to work on the others cars , with real team and drivers , the final goal is the provide to you one full mod as soon as possible with the best possible experience about physics, 3d and 2d.

for the rest of the cars , and the release date about the first pack ,we really don't know when. may be this aston can decide us to release the pack soon

so , now , finish talking , time to put your hands on the steeringwheel and play the aston on rfactor !!

have fun !!

credits:

3d = yoss

physiques = fanlebowsky ,Gillou

2d = yoss fanlebowsky

integration = yoss

skins = cartman78

we wish the say a big thanks to the RMT team for give us the autorisation to use the dbrs9 sounds created by Thinlane T on the WSGT mod

the aston demo use the shaders of the Toyota Supra MKIV by Some1 for the lights , and the fresnell shader by some1 for the body and window, modified by fanleboswky .

if you want use the modified shaders on every futur mod , we just ask one thing : credit us !

Installation:

- decompress , copy paste on rfactor, launch the game and play !!!

we provide to you a dedicated , seek on the racecast for :

FFSCA - Apex gt3 demo

track: sebring virtualm

downloads:

http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=578

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Edited by Alessandro Pollini
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provato adesso a laguna....blocco veramente un sacco dietro in inserimento

come se frenassero troppo le ruote posteriori (60:40)....ho provato a mettere un estremo 80:20 ed effettivamente i testacoda in ingresso sono spariti (ovviamente 80:20

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you need to heel and toe , if you simply gaz and brake , you spin all the time

i don't understand this two things (language barrier )

blocco veramente un sacco dietro in inserimento

l'ho trovato pesantuccio

can you devellop ?

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blocco veramente un sacco dietro in inserimento

This one means that he often blocks the rear brakes while entering a turn.

l'ho trovato pesantuccio

He found it pretty heavy in terms of graphic.

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thanks uff

what is your proccessor big ben ?

He wrote he has an Intel i7 2600K, so that's definitely not the problem. :) I think it might depend more on his graphic card as all these new models seem no to digest very well gMotor 2.

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ok

2600 k is a i7 2600 k !!!

strange that he feel the mod heavy , no more polys than others mods , no specials thing ....except the shaders

one positive return and a way to explore for us

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grazie uff

for example when i exit from the box in zolder with 29 ia cars...during the pit lane the frames falls to 15/20 and at the exit i have over 100/150fps....the same thing during the main straight when the fps are about 45/50

at laguna seca the "problem" is less but the fps decrese by about 50% on the main straight during qualyfing...i haven't raced

i do heel-toe.....right foot on gas, left on brake and blip gas during downshifting (like enduracers mod) but when i try to force the brake (staccata non so come si dice :crying: ) the car many times spins while i enter in the turn

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so the problem is when you brake on the turn, you loose the rear right?

in french "freinage en appui"

Edited by Yoss
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