Guest AronneTheKiller Posted May 26, 2009 Share Posted May 26, 2009 E' da un p Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted June 2, 2009 Share Posted June 2, 2009 (edited) Update June 1 2009 Frontier Chassis 3D Model Finished (4 Teams will use this chassis) Dogo Chassis 3D Model Finished (4 Teams will use this chassis) Atoba Team Car Model and Textures Finished Nomad Team Car Model and Textures Finished Schnell Team Car Model and Textures Finished Iushi Team Car Model and Textures Finished Rotu Team Car Model and Textures Finished Torero Team Car Model and Textures Finished Fitzpatrick Team Car Model and Textures Finished Microspeed Team Car Model and Textures Finished A. Torri Driver Torso Model and Textures Finished T. Guerra Driver Torso Model and Textures Finished D. Matthew Driver Torso Model and Textures Finished M. Prib Driver Torso Model and Textures Finished J. Kilgore Driver Torso Model and Textures Finished K. Brownshweiger Driver Torso Model and Textures Finished J. Palmer Driver Torso Model and Textures Finished K. Kangi Driver Torso Model and Textures Finished K. Kallio Driver Torso Model and Textures Finished O. Otso Driver Torso Model and Textures Finished A. Alamar Driver Torso Model and Textures Finished D. Preisler Driver Torso Model and Textures Finished S. Ring Driver Torso Model and Textures Finished T. O'Brien Driver Torso Model and Textures Finished J. Kristof Driver Torso Model and Textures Finished L. Miklos Driver Torso Model and Textures Finished Hit a few snags with the mod. Here are a few of the problems. 1. Shadows only work on two of the actual chassis models. The tyres all project shadows which makes for a funny looking detail. If I simply duplicate the models and rename them to what I need for testing purposes, the newly renamed models do not project the shadows. Very strange. 2. When exporting the 3d models for the cockpit, I have to flip the Z axis which causes the mirrors and reflection mapping to project ahead of the car instead of behind. Correcting the axis before export causes the models to be backwards in the game. I am not sure if this is a problem with the converter or if I am missing something small. Edited June 2, 2009 by Uff Link to comment Share on other sites More sharing options...
Guest Uff Posted June 9, 2009 Share Posted June 9, 2009 Beta v0.80 June 7 2009 Il mini pilota verr Link to comment Share on other sites More sharing options...
Guest Uff Posted July 8, 2009 Share Posted July 8, 2009 Beta v0.81 (July 6 2009) A render mixed with photo Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted July 8, 2009 Share Posted July 8, 2009 Quick Update: July 6 2009 Going well. Have a fix for the mirror problem I have been having with the FF series. Now if I can get it to work. Physics are being tested as we speak. A little ways to go on both ends, but coming along nicely. Wink Also, added a more artsy fartsy FF series pic in the screenshots section if anyone cares. I was bored. Can you tell? Link to comment Share on other sites More sharing options...
Guest Uff Posted July 19, 2009 Share Posted July 19, 2009 Nuovi screen dalla beta 0.92. Beta v0.92 (July 19 2009) Link to comment Share on other sites More sharing options...
Guest Uff Posted July 22, 2009 Share Posted July 22, 2009 Beta v0.95 (July 21 2009) Link to comment Share on other sites More sharing options...
Guest Uff Posted July 25, 2009 Share Posted July 25, 2009 Direi che ormai il mod Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted July 25, 2009 Share Posted July 25, 2009 Yes. There may be some updates after the initial 1.0 release, but the physics right now are done. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted August 8, 2009 Share Posted August 8, 2009 Beta v0.99a (August 4 2009) Link to comment Share on other sites More sharing options...
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