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Champ Car World Series 2006 by iDT Simulations v1.50


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  • 1 month later...
  • 1 month later...

2006 Champ Car World Series v1.2

PATCH 1.2 (21,9MB)

mirror 1: http://www.mediafire.com/?73ygx1jj1y1

mirror 2: http://www.champcargame.com/f/viewtopic.php?p=1453#1453

What's been changed in 1.2

1. General physics tweaks by Gringo and Martijn Top. Thanks to Dave Purdy for previous development.

2. Setups for Essington, Indy Oval, Montreal, and Road America by Barry Blocker(These will be in a folder called CCWS Setups by Barry Blocker).

3. Steering wheel maps were created by Shaun Stroud (aka WHAT21A).- Thanks for the contibution (This is to be chosen in the upgrades).

4. Side mirror FOV and edges fixed as best as possible.

5. Collision HAT changed from True to false in gen file.

6. rFM file changed to seperate the 2005 and 2006 seasons, instead of an all-in-one season.

7. Rear brake ducts now shown in rear view set Self In Cockpit Rearview="3" in your PLR file.

8. Rear wing is now difficult to break off, and will cause rear suspension damage.

9. Talent files adjusted, still needs lots of work.

10. Some people have made it clear that they like the 1.0 T-Cam instead of the one in 1.1. Instead of releasing another cam file, since people have probably made changes to their own cam file. Here are the settings for the T-Cam from 1.0.

Just open the ChampCarLola.cams file in note pad, and detete the current entry for the TVCOCKPIT settings, and copy/paste the 1.0 version, or manually change the numbers.

Here are the settings from 1.0

LocalCam=TVCOCKPIT

{

Fov=(100.389, 75.292)

Clear=TRUE

Color=(0, 0, 0)

ClipPlanes=(0.25000, 1500.000000)

LODMultiplier=(1.000000)

MipmapLODBias=(0.000000)

Size=(1.000000, 1.000000)

Center=(0.500000, 0.500000)

Flags1=(0)

Flags2=(0)

RadiusLimits=(0.000000, 0.000000)

//PitchLimits=(0.572958, 169.022516)

OrientationRate=(35.000000, 35.000000, 25.000000)

PositionOffset=(0.000000, 0.600000, -0.055000) // (Left-Right, Up-Down, Back,Forward)

OrientationOffset=(-0.298662, 0.000000, 0.000000)

Radius=(0.000000)

}

11. For users and servers who are experiencing FPS problems during a collison. This is due to the amount of debris breaking off the cars during a collision.

There is a fix for this problem

For single player and players hosting from their machine. You will need to open up your .PLR file loacated in the rFactor\UserData\PlayerName folder in notepad and search for the following lines:

Vehicle Removal="30.00000" // Seconds until stationary vehicle is removed from track

Debris Removal="30.00000" // Seconds until stationary debris is removed from track

Parts Duration="1000.00000" // Seconds after parts break off before disappearing

The recommended numbers for this are:

Vehicle Removal="15.00000" // Seconds until stationary vehicle is removed from track

Debris Removal="15.00000" // Seconds until stationary debris is removed from track

Parts Duration="30.00000" // Seconds after parts break off before disappearing

These are only recommended numbers, but you can make them even lower if desired.

For dedicated servers who are experiencing this issue. You will need to open up the .PLR file located in the rFactor\UserData\DedicatedServer folder in notepad and search for the following lines:

Vehicle Removal="30.00000" // Seconds until stationary vehicle is removed from track

Debris Removal="30.00000" // Seconds until stationary debris is removed from track

Parts Duration="1000.00000" // Seconds after parts break off before disappearing

Again, the recommended numbers for this should be:

Vehicle Removal="15.00000" // Seconds until stationary vehicle is removed from track

Debris Removal="15.00000" // Seconds until stationary debris is removed from track

Parts Duration="30.00000" // Seconds after parts break off before disappearing

Again, These are only recommended numbers, but you can make them even lower if desired.

*NOTE* Not all server are experiencing this issue. This will depend greatly on your upload speed.

Special thanks to www.simracingholland.nl for their testing on this certain issue.

. Some large texture types modified for performance without loss of visual quality

12. Front and rear wings are now bendable under light impact.

13. New cam file - Alter_Schwede

Thanks and enjoy.

iDT

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  • 2 weeks later...

1.3 FIX: PLEASE RE-DOWNLOAD 1.3 FROM OUR FORUM AND UPDATE ANY LINKS TO IT, WE FIXED A TIRE COMPOUND RULE. IT DOESN'T WARRANT ISSUING A NEW PATCH. 11/27/07 1.31. -This is the same file as the revised 1.3 just to ease confusion.

http://www.champcargame.com/f/viewtopic.php?p=1460#1460

http://rapidshare.com/files/73022204/CCWS05061.3.rar

versione full da 195MB http://files.filefront.com/iDT+CCWS05+06+1...;/fileinfo.html

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