Jump to content

Corvette C6 2012 v1.0


Guest Uff

Recommended Posts

Mappa sul controller i tasti per muovere il sedile (alto basso-avanti indietro).

Poi premi shift+Tasto per sedile per muovere lo specchietto.

Link to comment
Share on other sites

Mappa sul controller i tasti per muovere il sedile (alto basso-avanti indietro).

Poi premi shift+Tasto per sedile per muovere lo specchietto.

ho provato a spostare lo spekkietto ma il problema rimane, insomma sembra ke le altre auto siano MOLTO + basse della mia e addirittura se si attaccano al para posteriore nn le vedo +. :imbarazzato:

Edited by .fabioss.
Link to comment
Share on other sites

Mappa sul controller i tasti per muovere il sedile (alto basso-avanti indietro).

Poi premi shift+Tasto per sedile per muovere lo specchietto.

ho provato a spostare lo spekkietto ma il problema rimane, insomma sembra ke le altre auto siano MOLTO + basse della mia e addirittura se si attaccano al para posteriore nn le vedo +. :imbarazzato:

a quanto pare

Link to comment
Share on other sites

  • 1 month later...

http://www.rfactorcentral.com/detail.cfm?ID=Corvette%20C6

Hello guys! Maybe some of you might have seen me on Racer forums, I've made some content for that sim, but as my needs are exceeding what Racer can currently offer, I've decided to try modding rFactor.

Here's my very first mod for rFactor - the gorgeous 2004 Chevrolet Corvette C6.

Of course, without *Niels Heusinkveld's* help and support and advice and huge knowledge about rF physics, version 2.0 wouldn't be here!

Version 2.0 - Second public release =========================

New features:

US and Euro versions (mostly visual differences) | racing helmet option in upgrades | top on / off option in upgrades | 2 additional wheels in upgrades | additional red brake calipers in upgrades | body-color rear spoiler in upgrades | Photoshop template for custom skins | decent RFM called "Chevrolet Challenge" to play with | custom showroom shine (custom cubemaps for showroom)

Physics improvements:

3 different set of tires | trackday, regular and poor tires | a lot of other physics improvements

Bugfixes:

brakelights didn't appear correctly in DX7 & DX8 mode | interior heads up display didn't appear correctly in DX7 & DX8 mode | improved online stability and car-car collisions | improved sounds | minor fixes here and there

Enjoy this yet lonely street car mod in rFactor! :)

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.