VELOCIPEDE Posted January 26, 2010 Share Posted January 26, 2010 v5.01 http://www.nogripracing.com/details.php?filenr=27381 Main Features* It replaces all racing tyres (not drifting!), to obtain a more believable tyre behaviour: you can slide even more than with default tyres but this is not the quickest way to go around a circuit. Sliding means traction loss. Best times are done using racing techniques. Each tyre is scaled to the weight/power of the car....tyres for more powerful cars are more performant but less forgivin. * AI bungee cord behavior is removed thanks to a part of Goffik AI overhaul mod. * AI is adjusted for the new tyres, AI drivers personality are all "calm experts" and AI agressivity is removed to allow clean racing. * It avoids the brake bias bug: in default shift the brake bias slider is broken and the game applies always the same value. For some cars this value is OK, for some cars it causes massive oversteering under braking, for many others like FWD the oversteering under braking is moderate but it makes all driving techniques like lift off oversteer useless. * It replaces controller profiles for better FFB. * It boosts steering thanks to a dll to remove in-game steering lag. * It removes some upgrades (turbo, brakes) which were overdimensionned and made the cars undriveable and prevented the AI from driving cleanly. These upgrades can still be bought to allow reaching works level but don't have any effect. 5.01 fixes a bug with lambos/audi r8 tyres. Link to comment Share on other sites More sharing options...
Niksounds Posted January 26, 2010 Share Posted January 26, 2010 (edited) Lo sto provando In frenata anche con tacco punta si perde il retrotreno su molte vetture "troppo" facilmente. Mi trovo bene invece con le impo del physical che avevo postato Impressioni personali naturalmente. Edited January 26, 2010 by Niksounds Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted January 27, 2010 Author Share Posted January 27, 2010 nuova versione 1.4 Sharper tyres.* reduces car oscillations * makes steering more direct and precise * changes the way of driving. Requires more precision to go fast, but still easy to keep the car on the track. * cars may require springs and sway bars adjustments (in game) It requires some time to get used to. The best way is to try it with a reasonably powered car (not upgraded) and listen to the car Version 1.2: Same mod. Added unpacked files in a folder. Unpacked files are not installed with the installer/uninstaller scripts. You have to copy yourself the content of unpackedfiles where you have your unpacked files for the game. Version 1.3 (can't upload new archive without increasing the version number)....mod is the same than 1.1 and 1.2 I only left unmodded files in unpacked folder to avoid any confusion Version 1.4 same mod. Little doc about the modding process added (from forum discussion) Link to comment Share on other sites More sharing options...
Guest Uff Posted February 8, 2010 Share Posted February 8, 2010 Version 2.0 big changes. Most of the final subjective tweaking was removed to go back to the core idea of the mod (updated tyre stiffness and damping). Grip multiplier and cog multiplier are now restored to their default value. Now the remaining modded parts are: - tyre stiffness (long, lat, cornering) - tyre damping - tyre speed sensitivity - Matt's brake mod - Adjusted brake pressure for all cars. This way the v2.0 gives you NFS Shift with sharper tyres, softer brakes and...nothing more http://www.nogripracing.com/details.php?filenr=25433 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted February 12, 2010 Author Share Posted February 12, 2010 v3.0 http://www.nogripracing.com/details.php?filenr=25501 Includes Matt2380 brakes mod.* This mod replaces all racing tyres in NFSS. *Not drifting tyres* * It greatly reduces car left/right oscillations. Car feels more connected to the road. * It makes steering far more direct and precise, mostly removing the feeling there is a controller lag. * You need to be more precise and careful to be fast. * reduces differential pre-load in setups. * Reduces brake pressure as default stock brakes were already far too strong. Now you can feel difference between cold and hot brakes, and brake upgrades are more useful. * Change default controllers setup for a better FFB. * Default springs are stiffer on most road cars. Please, please follow the readme to setup the game/controller I hope you enjoy it! Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted February 20, 2010 Author Share Posted February 20, 2010 v3.1 http://www.nogripracing.com/details.php?filenr=25647 Includes Matt2380 brakes mod.* This mod replaces all racing tyres in NFSS. *Not drifting tyres* * It greatly reduces car left/right oscillations. Car feels more connected to the road. * It makes steering far more direct and precise, mostly removing the feeling there is a controller lag. * You need to be more precise and careful to be fast. * reduces differential pre-load in setups. * Reduces brake pressure as default stock brakes were already far too strong. Now you can feel difference between cold and hot brakes, and brake upgrades are more useful. * Change default controllers setup for a better FFB. * Default springs are stiffer on most road cars. For unpacked games. To use this mod with unpacked game, copy the files from unpackedfiles folder in your unpacked NFSS files, and content of ControllerDefaults in your game folder ControllerDefaults/PC Please, please follow the readme to setup the game/controller I hope you enjoy it! Version 3.1: Better FFB, firmer in center, FFB drop when front wheels understeer can be felt more clearly. Car CoG height is now real figure-> cars more alive, more challenging sometimes, lap times closer from real ones. Tyres adjusted to be a little more difficult to recover when grip is lost. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 12, 2010 Author Share Posted April 12, 2010 v4.0 http://www.nogripracing.com/details.php?filenr=26825 Includes Matt2380 brakes mod.* This mod replaces all racing tyres in NFSS. *Not drifting tyres* * It greatly reduces car left/right oscillations. Car feels more connected to the road. * It makes steering far more direct and precise, mostly removing the feeling there is a controller lag. * You need to be more precise and careful to be fast. * reduces differential pre-load * Reduces brake pressure as default stock brakes were already far too strong. Now you can feel difference between cold and hot brakes, and brake upgrades are more useful. * Change default controllers setup for a better FFB * adds friction/damper in FFB for a better feeling in center, which can be adjusted with your controller parameters in windows. * Default springs are stiffer on most road cars. * Turbo upgrades reduced to avoid undrivable works cars * Tyre upgrades disabled as they ruin the handling * Some disturbing additional FFB forces are removed * Gear Shift lag is removed (thanks again Matt !) For unpacked games. To use this mod with unpacked game, copy the files from unpackedfiles folder in your unpacked NFSS files, and content of ControllerDefaults in your game folder ControllerDefaults/PC Please, please follow the readme to setup the game/controller I hope you enjoy it! Version 3.1: Better FFB, firmer in center, FFB drop when front wheels understeer can be felt more clearly. Car CoG height is now real figure-> cars more alive, more challenging sometimes, lap times closer from real ones. Tyres adjusted to be a little more difficult to recover when grip is lost. Version 4.0: Improved FFB, damping friction added in FFB using dinput8.dll hack, 20% more brake pressure, turbo and tyre upgrades reduced, gear shift lag removed. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted April 12, 2010 Author Share Posted April 12, 2010 http://www.nogripracing.com/details.php?filenr=26838 Includes Matt2380 brakes mod.* This mod replaces all racing tyres in NFSS. *Not drifting tyres* * It greatly reduces car left/right oscillations. Car feels more connected to the road. * It makes steering far more direct and precise, mostly removing the feeling there is a controller lag. * You need to be more precise and careful to be fast. * reduces differential pre-load * Reduces brake pressure as default stock brakes were already far too strong. Now you can feel difference between cold and hot brakes, and brake upgrades are more useful. * Change default controllers setup for a better FFB * adds friction/damper in FFB for a better feeling in center, which can be adjusted with your controller parameters in windows. * Default springs are stiffer on most road cars. * Turbo upgrades reduced to avoid undrivable works cars * Tyre upgrades disabled as they ruin the handling * Some disturbing additional FFB forces are removed * Gear Shift lag is removed (thanks again Matt !) * Wheel signal is boosted to make steering more direct. Huge change in feeling. For unpacked games. To use this mod with unpacked game, copy the files from unpackedfiles folder in your unpacked NFSS files, and content of ControllerDefaults in your game folder ControllerDefaults/PC Please, please follow the readme to setup the game/controller I hope you enjoy it! Version 3.1: Better FFB, firmer in center, FFB drop when front wheels understeer can be felt more clearly. Car CoG height is now real figure-> cars more alive, more challenging sometimes, lap times closer from real ones. Tyres adjusted to be a little more difficult to recover when grip is lost. Version 4.0: Improved FFB, damping friction added in FFB using dinput8.dll hack, 20% more brake pressure, turbo and tyre upgrades reduced, gear shift lag removed. Version 4.1: Wheel signal is boosted, this cancels very well the feeling to have a laggy steering. Huge difference in feeling...good sim-level connection with the road. Sorry for the very short time before 4.0 and 4.1 Link to comment Share on other sites More sharing options...
Guest Uff Posted May 13, 2010 Share Posted May 13, 2010 Disponibile la versione 5.0. Richiede che sia installata la patch 1.2. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted May 14, 2010 Author Share Posted May 14, 2010 v5.01 http://www.nogripracing.com/details.php?filenr=27381 Main Features* It replaces all racing tyres (not drifting!), to obtain a more believable tyre behaviour: you can slide even more than with default tyres but this is not the quickest way to go around a circuit. Sliding means traction loss. Best times are done using racing techniques. Each tyre is scaled to the weight/power of the car....tyres for more powerful cars are more performant but less forgivin. * AI bungee cord behavior is removed thanks to a part of Goffik AI overhaul mod. * AI is adjusted for the new tyres, AI drivers personality are all "calm experts" and AI agressivity is removed to allow clean racing. * It avoids the brake bias bug: in default shift the brake bias slider is broken and the game applies always the same value. For some cars this value is OK, for some cars it causes massive oversteering under braking, for many others like FWD the oversteering under braking is moderate but it makes all driving techniques like lift off oversteer useless. * It replaces controller profiles for better FFB. * It boosts steering thanks to a dll to remove in-game steering lag. * It removes some upgrades (turbo, brakes) which were overdimensionned and made the cars undriveable and prevented the AI from driving cleanly. These upgrades can still be bought to allow reaching works level but don't have any effect. 5.01 fixes a bug with lambos/audi r8 tyres. Link to comment Share on other sites More sharing options...
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