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Quanto conta il setup?

Scopriamo quanto conta davvero un assetto auto ideale e come influisce su vettura e pilota.
Il setup nel simracing
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    rF: nuovo Stock Car Evolution Mod

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    E' disponibile per rFactor la nuova versione aggiornata 0.90 dell'interessante Stock Car Evolution Mod: questa nuova release include la pace car, una fisica perfezionata, vetture migliorate e un ulteriore passo avanti nel sistema dei danni. Per il download correte sul sito ufficiale mentre per commenti o problemi utilizzate questo post.

    #CONTINUE#

    Pace Car has been changed - The pace car can now be changed/altered by future updates without causing mismatches online. This allows us to work on the pace car in the future while giving users the ability to make/use their own today and in the future. In this update, we did not include any customized Pace Car. A new pace car will be released in a few days and plan on seeing many customized pace cars being released by users of SCE.

    Physics Changes - Per feedback from a real NASCAR driver, we have reduced the amount of acceleration the engine was supplying the vehicles. We adjusted the engine physics and corresponding aero and tire physics to compensate. We also adjusted the brake and differential settings. The brakes will now employ a more realistic wear rate and will have an effect in the races. You will not want to over use those breaks or run the risk of hurting the performance of your car in a longer race. We have also changed the rear differential setting to elminate a FPS bug the setting was causing in our previous release. The rear is still locked, but the new setting fixes this bug.

    Body Style / Chassis Changes - We have now added the ability to run different body styles on different vehicles. On our Short Track, Speedway and Road Course Vehicles you can run up to 6 different body styles. They each will provide different racing characteristics and performance.

    Dramatically changed the file structure - We believe our current file structure takes rFactor to a level unseen in any current mods. We no longer need a seperate exe to startup SCE, while keeping SCE confined into its own directory structure. With our current file structure it leaves us open to adding more car models and series types (Ex. IROC, BGN, Trucks etc..)

    Model Changes - We updated the rear section of the cars to conform to the 2005 rule sets and new higher definition engine block. We are also working on making seperate models for each type of body style currently employed in American Stock Car Oval Racing (Short Track, Speedway, SuperSpeedway and Road Course). Ultimately we will have 12 different and distinct models active and available. These will be impleted as they are completed and be available as 2006 model styles.

    Damage Changes - We have updated the damage physics to reduce the chance of engine failure when it suffers damage. We have also adjusted the damage on a car type basis (Example: SuperSpeedway Car will suffer more when they obtain aero/body damage than a Short Track Car).

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