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Quanto conta il setup?

Scopriamo quanto conta davvero un assetto auto ideale e come influisce su vettura e pilota.
Il setup nel simracing
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    rF: il CTDP F1 2006 finalmente si aggiorna

       (0 reviews)

    imgQuello che senza mezzi termini è il miglior mod di Formula 1 moderna in circolazione riceve oggi la tanto attesa patch 1.1. I CTDP hanno provveduto a correggere i bug rimasti nel precedente rilascio e hanno apportato anche miglioramenti alla fisica, concentrandosi in particolare sulle gomme e sui vari settaggi del tracion control. La release avviene inizialmente soltanto via torrent per evitare un sovraccarico dei server (come accadde a Dicembre), quindi dovrete ricorrere a questo comodo metodo per il download: a voi la scelta tra la versione completa (1,3 Gb) e la patch (684 Mb).

    #CONTINUE#

    Physics

    Tyres, more compounds available for some tracks, some minor revisions to heating.Tyres are very similar, but have slightly more differences per compound.

    New Slip-curve resolution for all cars, the main purpose was to improve the traction control system. However, the new slip curves enhance the driving experience as well to an extent.

    The new traction control works much more accurately, reducing its effect in high speed corners, and as a result new traction control settings in upgrades menu are available to match.

    Some of the upgrades for some teams had small mistakes: eg Redbull rearwing range

    All engine RPM’s now match with what is said in the upgrades page.

    Engine boost mapping has been reversed (B1 is max RPM, boost 6 is race RPM, B9 conservation), this makes the garage display more accurate, the shift lights more accurate.

    Minor improvement (in terms of realism) to engine life for some vehicles.

    Fixed a bug to provide more power loss when slip-streaming another vehicle.

    The HUD shift light now automatically changes per track, although it can still be overridden by choosing an upgrade.

    Toyota, slightly tweaked suspension geometry.

    Suspension geometries are moved to possibly work better with LeoFFB, while not being compromised in any way.

    Not quite physics related, but new Leo FFB settings are provided which provide better force feedback.

    Setup notes contain suggested RPM for all cars now, you should have default setup loaded for this to work.

    Default physics forced  on tracks that are not part of the 2006 Season is now the  post season upgrade.

    League Physics

    Engine is now Cosworth CA2006 Series 6 instead of the Series 2 engine, thus providing about 15bhp more.

    Traction control overrides now work in the league physics.

    HUD Shift light changes now work with league physics.

    Graphics

    Added: Missing DVD-Cover

    Fixed: Williams: Crash in DirectX 8 caused by texture bugs

    Fixed: Renault: Mild Seven logo of right winglet reversed

    Fixed: Ferrari: Front Wing Logos and new Case-Logo on the nose, which was missing on the north-american liveries

    Fixed: Ferrari: Japanese rearwing texture, wrong color of lower plane

    Added: Ferrari: Four step bardge boards upgrade for Turkey 

    Added: Ferrari: missing  logos front wing used early season.

    Fixed: Super Aguri: Minor texture errors

    Fixed: Midland/Spyker: no Neutral-decals on the texture

    Fixed: McLaren: Cockpit Fin was missing

    Fixed: Toyota: rimshields and incorrect shadows on some upgrade parts corrected

    Fixed: Toyota: Trulli helmet ultra bright reflection issue

    Fixed: Mclaren: Number of rev light on the dashboard

    Fixed: Honda: Incorrect Honda upgrades mixed up for some rounds and corrupt TV cam

    Fixed: Renaut: upgrades USA/Canada.

    Fixed: BMW Sauber: suspension upgrades mixed up

    Fixed: When the control center has the LOD setting at minimum and ingame settings medium a crash would result in all DX levels

    Fixed: Rear light texture errors on various car LODs

    Fixed: Misc. minor texture mapping  errors various cars

    Miscellanous

    Added: Manual translations in Italian, German and French

    Fixed: Crash after starting replay (bad MP3 encoding of music files)

    Fixed: Crash of ControlCenter on startup

    Fixed: Pit garage slots placement, the team order on some tracks was wrong

    Fixed: Installer overwriting realfeelplugin.ini, if you already have a realfeel-configuration, this will be kept.

    Updated: Extended credits list

    Improved: Sound-pack by Michael Ode (new samples, high-samples improved, opponents quieter incar, external sounds slightly less agressive)

    Default textures/Liveries renamed to reduce the possiblity of car/track texture conflicts.

    Added extra tracks to support the automatic loading of liveries.

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