Guest PredatorXP Posted November 24, 2003 Share Posted November 24, 2003 se Link to comment Share on other sites More sharing options...
Guest si3v Posted November 25, 2003 Share Posted November 25, 2003 Finch Link to comment Share on other sites More sharing options...
Guest outrunner Posted November 25, 2003 Share Posted November 25, 2003 Mi piacerebbe chiudere prima il discorso vancouver e mugello, sinceramente Link to comment Share on other sites More sharing options...
Gundam99 Posted November 25, 2003 Share Posted November 25, 2003 Finch Link to comment Share on other sites More sharing options...
Guest si3v Posted November 25, 2003 Share Posted November 25, 2003 bisogna disboscare intelligentemente (occhio non vede...) e INFOLTIRE (riempire spazi vuoti nella texture alleggerisce) quelli che rimangono Per le geometrie doppie sono gi Link to comment Share on other sites More sharing options...
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