VELOCIPEDE Posted September 26, 2012 Share Posted September 26, 2012 Here is a new TEST PATCH: 0.6B8 You can read about why this update was needed in the main forum thread http://www.lfsforum.net/showthread.php?t=80675 0.6B8 is NOT compatible with version 0.6B 0.6B8 CAN play replays from version 0.6B You cannot upload hotlaps made with 0.6B8 because it is a test patch. Please keep a backup of your LFS.exe from 0.6B so you can easily go back if there are any problems. Changes from 0.6B6 to 0.6B7: FIX : Guests were often kicked after another took over their car Instead of “LAG (seconds)” now “username (seconds)” is displayed Timer bounding increased to 30 sec for normal LFS (graphic mode) Timer bounding stays at 6 sec for non-graphical dedicated hosts Changes from 0.6B5 to 0.6B6 : Repaired most translations with a small update on one line FIX : Guest disconnected if host used InSim IS_PLC packet Changes from 0.6B to 0.6B5: Improved multiplayer system: Game only needs host packets to continue processing Quicker joining to host – no waiting for other players No waiting for packets from players with slow connections Leaving a host is instantaneous even if a guest is connecting Longer timeouts avoid disconnection due to short interruptions (NOTE : no change to physics – old replays are still valid) Other changes : Two new translations : Indonesian and Romanian New hacker protection applied to multiplayer packets Improved checks on validity of user names while connecting User names now confirmed with master server after connection OOS / CPW messages now show user name instead of player name Removed message “Got master packet” from network debug output No buffer overflows from hangs or operating system time changes User name in brackets now shown at end of disconnection messages New “Authorised” message on host links user name with ip address Race setup screen /clear command can now only be used by admins Ability of guests to vote or select tracks now enforced by host InSim : Added new leave reasons (CPW / OOS / JOOS / HACK) for IS_CNL Change to in-game usage of IS_REO – only valid after SMALL_VTA Fixes : Custom view was not set to new car type on replay restart Duplicate lines in scripts could cause unexpected results Virtual speedo sometimes overlapped numbers (e.g. XRG km/h) Circuit length is no longer displayed for open configurations LFS could crash when displaying laps for fuel after short laps Ready status in lobby is now checked when a player disconnects Load WE1R on dedicated host – Checkpoint 1 path node not found User’s controller type was not shown after taking over a car SHIFT+R near end of SPR could make cars swap between players Download Here This post has been promoted to an article Link to comment Share on other sites More sharing options...
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