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[X360, PS3, PC] GRID 2 by Codemasters


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Questions & Answers

How do I enable mod support?
Support is enabled via a configuration file that is passed to the game when launched. The configuration file is a simple XML file that lists one or more directories, each containing a mod. It should look something like this:

<?xml version="1.0" encoding="utf-8"?>

<ModList>
<Mod Path=".\My Mod 1" />
<Mod Path="c:\Some Mods\My Mod 2" />
<Mod Path="e:\Some More Mods\My Mod 3" />
</ModList>

To launch the game:

  1. Right-click "GRID 2" in the Steam library
  2. Select "Properties"
  3. Click "Set Launch Options"
  4. Insert "-mod " followed by the path to your configuration file, e.g. -mod "c:\GRID 2 Mods\configuration.xml"
  5. Click "Ok"
  6. Run the game

Note: Remove this launch option if you wish to run the game normally.

When the game tries to load a file it will search through the directories in the order they are listed. If it finds the file it is looking for it will load it, otherwise it will use the original file. NB: If the same file is present in multiple mods then the game will load the first one it finds. This may cause compatibility issues between different mods.

How do I set up a mod?
Start with an empty directory, then take the files from your mod and lay them out in the same directory structure that the game uses. Don't forget to add the path to the directory to the configuration file as described above.

Can I replace any file with my mod?
No. Modification of certain files is not supported by this system. These are:

  • raceload.jpk
  • dr.nic

...plus any files in the following directories:

  • system
  • download

The game will ignore any instances of these files in a mod.

What about DLC cars or tracks?

The DLC packages are stored in the "download" directory mentioned above. You may not modify them. However, it is possible to override the files stored within the packages provided you own the package in question.

For example, if you own the IndyCar pack and want to replace any of the files for the Dallara IndyCar you would add them to a "cars/models/ind" directory within your mod as if it were one of the normal cars.

Here are the codes used by the game to identify the currently available DLC cars:

  • 240
  • 370
  • 722
  • b12
  • cam
  • civ
  • cr2
  • e32
  • evx
  • go2
  • gtr
  • ind
  • ma2
  • mpg
  • r32
  • rx2
  • stk
  • wrx
  • z22

I've made a mod using this method but it still won't save my progress. What's going on?

Did you previously modify any of the files in the game's installation directory? If you modified one of the protected files then saving will still be disabled. Be sure to restore GRID 2 to its default state before running the game. Verify the integrity of your game cache before trying again.

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I'm pleased to confirm that the GRID 2 Community patch is now available across all formats, PlayStation 3, Xbox 360 and PC via Steam.

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Grid 2 - Demolition Derby Pack, all new FREE content for GRID 2 is Now Available on Steam.
Push GRID 2’s damage engine to its limits as the iconic Demolition Derby game mode from GRID returns to GRID 2 in this free download. Receive the classic Jupiter Eagleray Mk5 and smash your way to the front on two routes at the Detroit Demolition Derby Stadium in single-player, split-screen and online!


Steam: Today
Xbox 360: Today
PS3: Next Week


This won't be an automatic download so you will have to go to your respected marketplace to begin the download.



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