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FSONECLUB 2011 V1.0


EmaPa88

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FSONECLUB 2011 V1.0

Oficial FSONE Mod League

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FSONECLUB 2011 is a mod that has been used in FSONECLUB.COM league (Oficial FSONE League).

The FSONECLUB 2011 is an update of the FSONE2009 V2.0. And it has been specially designed for "Multiplayer" and not for IA's SinglePlayer.

FSONECLUB 2011 V1.0 contains the following:

- 2011 Models (updated From FSONE2009).

- 2011 Textures . (Not the Latest)

- Physic Uptade (Formula 1 2011 rules).

- Sounds Update.

- Suspensions Update.

- Tires Physics Update.

- 3 Aerodynamic Pack (According to The Tracks).

- Implementation of the Kers and Drs Aplication is Incorporated.

FSONECLUB 2011 V1.0, was created by:

- ArmosF1 => Update all 3D models, textures cars and helmets.

- Codex => Ingame, Lods and Small 3D Tires.

- ADUBZ => Ingame.

- KIKONI => Physics, Intro Video and Shaders.

- José Llamas => Sounds Update.

Attention:

FSONECLUB 2011 Mod is not the "FSONE 2011" the "FSONE 2011" will be created from scrach after FSONE 2010 Release. FSONECLUB 2011 is a version created especially for leagues, so his performance in SingelPlayer is not right with the AI In Races . The IA's in a SingelPlayer Mod is Jumping , however if you want to use it in SingelPlayer and Fix The IA's Jumps you have to Download the "single player Mod File". IPM will not create FSONECLUB 2011 SinglePlayer.

Note:

- FSONECLUB 2011 was also converted for F1C by F1Armos

- FSONECLUB 2011 V1.0 does not incorporate the optical effects of the DRS, and will incorporate the Visual Wing in a Upcoming Update when the real F1 season ends and the F1 season in the FSONECLUB F1PRO League.

- The models of 3D tires is not as the Real F1.

ALL MISSED and Not Correct Materials ( Skins, Tires models, 3D ... etc) Will be in the Oficial FSONE 2011 (This is just for Leagues who want 2011 models).

Download FSONECLUB 2011 V1.0 :

http://www.drivingitalia.net/forum/index.php?app=downloads&showfile=2145

SinglePlayer Mod File : Click Here

All Tires Compounds : Click here

Technical Support Forum and FAQ: Click Here

This post has been promoted to an article

Edited by Alessandro Pollini
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