VELOCIPEDE Posted April 26, 2009 Share Posted April 26, 2009 http://www.realgpx.com GP4 BUILDER A lot of enhancements have been made to make this version still more enjoyable. Starting with new Bezier HD code I tease on my site since a few days and that will really make slick tracks layout. But there are also new handy features like parts vertice weld, detaching of the last part face, new vertice face edge displacement, object axis display, object displacement by coordinates and so on. Without forgetting the 1 lap previews now following the real cc-line and track banking for a greater immersion and in-game like preview. I hope you will enjoy this version, and be assured there's still a lot of things to come. As usual, here is the changelog: v1.218 Enhanced : Ctrl-W shortcut was added for vertice welding action Fixed : Sector numbers not displayed when .dat file was loaded alone Fixed : colored square with any non-track object Fixed : Incorrect "Undo" hint of Preference Icon v1.217 New : Sector number is now displayed in the 3D view New : Texture and Material choices for New Objects New : Quick Rotate Part mapping (90 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted July 5, 2009 Author Share Posted July 5, 2009 GP4Builder 1.273 is online After 2 months of discontinued work, here's Gp4Builder 1.273. This new version keeps improving the overall GP4Builder possibilities by adding Vertex Influency Area (or the possibility to edit a bunch of localized vertice) and Track visibility Lists to help hunting down ingame slow-downs. But it also offers a lot of improvements in all the usual .gp4 editing tools and the usual bugfixes. v1.273 New : Vertex Influency area (Vertex area selection) New : Track Visibility list New : GP4Builder now warns for broken object links when saving .gp4 file New : Parts Scaling New : useless texture names New : Track camera 3d position markers New : Delete face at vertex level Enhanced : Duplicated objects receive an ordinal number instead of '_copy' Enhanced : Increased object coordinates precision to millimeter Enhanced : mouse wheel is now handled in Texture Browser Enhanced : .Dat wireframe is now clearly visible again (thin lines since 1.217) Enhanced : Better vertex normal recomputation when displacing a single vertex Enhanced : increased mouse object selection distance (x5) Enhanced : Scene selection for grouping object Enhanced : group with object window can now be enlarged Enhanced : Object Search now correctly identifies objects with same names Enhanced : Fence Builder sector range values are no more resetted systematicaly Enhanced : Edit Material names Enhanced : Mapping windows is now closed when another object is selected Enhanced : Axis locks are no more saved independantly for move/scale/rotate Enhanced : You can now change u and v mapping with mouse Enhanced : Object movement speed is now based on object-to-viewpoint distance Enhanced : Keynoard shortcuts to move objects from one scene to another Enhanced : Added Rotate right mapping button hint Fixed : Fence Builder sector range bounds were not always correctly checked Fixed : Broken Repeat vertex move feature (since v1.217) Fixed : Texture Browser wasn't display all textures if some texture files were missing Fixed : Texture with missing file couldn't be selected in texture Browser Fixed : incorrect banking values Fixed : File association for Windows Vista and Windows 7 Fixed : Show light rays button was available at level 0 Fixed : Lap preview track position bar could stay greyed Fixed : error if jip mapping "tiles" and "units between tiles" values were unusualy high Fixed : Material list properties are now dynamicaly updated when changed Fixed : Error if last part face was detached after one of the part face was deleted Fixed : Main .gp4 file path was changed if a fence profile was saved or loaded Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now