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[PS3] Gran Turismo 5


VELOCIPEDE

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While responding to a question on Twitter, Kazunori Yamauchi has thankfully shared some brief yet interesting information on the future plans for Gran Turismo 5. Here’s a human translation of his comments, kindly offered by GTPlanet community member Shirakawa Akira:

Updates are in preparation. First [there will be] bug fixes, then feature updates and DLC will probably follow. The decentralization of our studios and framework is a greater burden than I thought….

This confirms suspicions that Polyphony Digital’s move to Fukuoka has resulted in a recent slowing of GT5 software updates and Seasonal Events. Also, despite Yamauchi’s typically careful choice of words (“probably”), this is the strongest evidence we’ve had of plans to release additional downloadable content (“DLC”) for Gran Turismo 5 since Sony PR staff mentioned it last month.

UPDATE: Kazunori has since posted another tweet in response to the flurry of reactions following his previous post above. Once again, thanks to Shirakawa Akira for the translation!

We’ll make sure to live up to the expectations… It’s quite an effort. Besides, servers aren’t working completely yet. Well, we have to do nothing but our best.

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While responding to a question on Twitter, Kazunori Yamauchi has thankfully shared some brief yet interesting information on the future plans for Gran Turismo 5. Here’s a human translation of his comments, kindly offered by GTPlanet community member Shirakawa Akira:

Updates are in preparation. First [there will be] bug fixes, then feature updates and DLC will probably follow. The decentralization of our studios and framework is a greater burden than I thought….

This confirms suspicions that Polyphony Digital’s move to Fukuoka has resulted in a recent slowing of GT5 software updates and Seasonal Events. Also, despite Yamauchi’s typically careful choice of words (“probably”), this is the strongest evidence we’ve had of plans to release additional downloadable content (“DLC”) for Gran Turismo 5 since Sony PR staff mentioned it last month.

UPDATE: Kazunori has since posted another tweet in response to the flurry of reactions following his previous post above. Once again, thanks to Shirakawa Akira for the translation!

We’ll make sure to live up to the expectations… It’s quite an effort. Besides, servers aren’t working completely yet. Well, we have to do nothing but our best.

Kazunori Yamauchi is back in action on Twitter today,
re-confirming
one of the most-asked-for features in
Gran Turismo 5
is still “under development”. Via Google Translator:

Saving [in] the middle of the race is under development.

Being able to pause, save, and resume a race at a later time has been on player’s wish-lists since the series first introduced endurance events. Sure enough, not long after the launch of
GTPlanet’s
Feedback Forum
– where the community can vote on what features they’d like to see implemented or changed in
GT5
- “In Race Saves” quickly jumped to the top, having now received well over 9,000 votes.
Edited by VELOCIPEDE
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Guest corradox

Primi tentativi di Photo Mode.

253913765t.jpg

nella location Lucerna e a San Galgano c'è un bug che permette di infilare la telecamera negli interni delle auto,tipo questo:

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20110803213109_Oy52Ol.jpg

le due immagine non le ho scattate personalmente.io non ho piu il gt5 e tantomeno la ps3,cmq con il photomode del gt5,smanettandoci un po c'è veramente da sbavare.

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“Mercedes Live Race” GT5 Competition with David Coulthard.

Race David Coulthard for the chance to win an all expensespaid trip to the Formula One™ Brazilian Grand Prix. We are offering fans a once in a lifetime chance to go to head to head with Formula One™ superstar David Coulthard, in a race where virtual and real worlds collide. On Monday 5 September at a mystery race track, David Coulthard will take the wheel of a Mercedes-Benz SLS AMG – a 6.3 litre V8 supercar capable of 0-62 mph in just 3.8 seconds. His mission? To complete a number of laps of the circuit as fast as he possibly can.

Meanwhile, back at Mercedes-Benz World, 24 racers (chosen at random) will have the chance to take part in three qualifying rounds where, under the watchful eyes of our expert drivers, real-world and virtual driving skills will be judged in a series of exhilarating driving challenges.

Once all the scores and lap times have been calculated, the top 6 racers will go through to the final round. A battle of virtual vs real racing against motorsport legend David Coulthard. Think you’ve got what it takes? In real time our 6 finalists and the Formula One™ superstar will race lap for lap, turn for turn, pushing the SLS AMG to its limits – with all the action streamed live over the internet.

Once the dust has settled, the gamer with the fastest time will win an all-expenses paid trip to the Formula One™ 2011 Brazilian Grand Prix on the 27 November. So fancy taking on a real racing driver? What do you think? Can you beat David Coulthard? There’s only one way to find out. Go to the original webpage

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Kazunori Yamauchi made a wise statement on Twitter today, offering up information on when the next Gran Turismo 5 update will be available while simultaneously tempering expectations. Here’s a translation of his post by Shirakawa Akira, in response to a question on the subject:

Most probably at the end of August. First there will be fixes for bugs occurred with the previous update. Sorry if this one will turn out to be a lean update.

In other words, don’t throw a fit when there’s no major new features or DLC in GT5 v1.11. It has now been over two months since the release of GT5 v1.10, which brought quite a few changes with it.

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“We built up the base vehicle for the simulator within six weeks,” explains Jürgen Zürn, Head of Test and Production of quattro GmbH. “For many fans, playing a game that is as advanced as Gran Turismo 5 in our race car will no doubt be a unique experience.”

This post has been promoted to an article

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