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Formula 1 1991 by F1-Sim-Racer


Guest Uff

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Guest metal 7even

Ho dimenticato di chiedere una cosa: l'altro giorno ho provato a girare con la mclaren di senna ad hockenheim e mi sono accorto che non mi carica le texture della tuta del pilota ( rimane bianca ). Stessa cosa mi capita con la benetton di schumacher all'estoril, per

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Ciao a tutti. Per l' FFB provo a dare una mano per rendere questa magnifica mod il più godibile possibile. Prima di tutto voglio precisare che l' FFB è soggettivo e non per tutte le mod i parametri vanno bene. Questa è una raccolta di spunti presi su vari siti con con alcune modifiche apportate, pertanto del tutto soggettivo, dove ognuno è libero di ritagliersele come meglio crede a seconda delle proprie sensazioni.

LeoFFB.ini

9.0 Front Wheel lock angle, degrees (max deflection to one side from straight on)

0.8695 Front wheel distance to centerline (half the front wheel track) in metres, from .pm file

1.4085 Front axle distance to body reference point (about half the wheel base) in metres, from .pm file

6.0 Relative strength of FFB effects

6.0 Aligning moment curve shape / feeling of tyre losing grip. Lower numbers are duller, range 1.0 .. 10

0.99 Negative aligning moment parameter for high slip angles, range 0.0 ... 1.0

15.5781 Slip angle where aligning moment reverses direction - typically between 8 and 15 degrees // 6.5781

0.0 Caster (dimetionless)

0.0 Camber ratio (not degrees!)

12.0 Road bumps feeling on the wheel

11500.0 Maximum FFB force for stationary and low speed effects

10.0 Stiffness of stationary wheels

0.5 Wheel rubber hardness (1..5)

8.0 How quickly static forces drop off when rolling // 8.0

RealFeelPlugin.ini

[General]

RealFeelIsOn=True

ConsoleEnabled=False

ConsoleRepeatDelay=0.100000

SpeechEnabled=True

KeyRepeatDelay=0.100000

MinSpeed=30.000000

LogEnabled=False

SteerForceInputMax=-11500.000000

DefaultMaxForceAtSteeringRack=1500.000000

DefaultSteeringDamper=2500.000000

DefaultSmoothingLevel=4

[FW14]

MaxForceAtSteeringRack=500.000000

SteeringDamper=500.000000

FFBMixerRealFeelPercent=30.000000

SmoothingLevel=0

Logitech Profiler (G25)

Flag su Forza effetti globale 100%

Forza effetto molla 10%

Forza effetto molla 10%

Flag su Attiva molla centratura 0%

Flag su Utilizza impost. speciali volante 350°

In game

Sensibilità

Sterzo - Gas - Freni e Frizione al 50%

Tutto il resto a 0%

Force Feedback

Sterzo - Pieno - -(segno negativo) 100%

Controller 1 e 2

Tutte al 50% e zone morte allo 0%

Fuori game

Per coloro che hanno XP nella cartella UserData\proprio_nome copiare nel Controller.ini (fate il backup dell'originale!!) questa sezione:

[ Force Feedback ]

FFB Device Type="1" // Type of FFB controller: 0=none 1=wheel, 2=stick/custom, 3=rumble pad.

FFB Effects Level="4" // Number of FFB effects to use: 0=No Effects, 1=Low, 2=Medium, 3=High, 4=Full, 5=Custom.

FFB Gain="1.00000" // Strength of Force Feedback effects. Range 0.0 to 1.0.

FFB Ignore Controllers="0" // Do not use FFB on: 1=controller1, 2=controller2, 4=controller3 (or add values to ignore multiple controllers)

FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis.

FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis.

FFB steer vibe freq mult="0.20000" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration.

FFB steer vibe zero magnitude="0.03500" // Magnitude of steering vibration at 0mph (reference point).

FFB steer vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude).

FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB steer force prediction="0.00100" // Time into the future that force is predicted, to help counteract wheel latency (0.0 to disable)

FFB steer force max change="100.00000" // Maximum change per second based on current difference between calculated and applied force, to help avoid jerky behavior (values under 15 or so should reduce jerkiness, 100 disables)

FFB steer force neutral range="0.04500" // Max distance from center "neutral force" location where forces are reduced to help avoid oscillation (0.0 to disable)

FFB steer force neutral function="0.00000" // Function to apply near neutral force location, in order to tune out FFB "deadzone" but keeping oscillations in check: 0.0=original, 1.0=new

FFB steer force exponent="0.80000" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity.

FFB steer force input max="-11500.00000" // Recommended: 11500 (-11500 if controller pulls in the wrong direction).

FFB steer force output max="1.80000" // Maximum force output of steering force, recommendation 0.8 to 2.0

FFB steer force grip function="0.55000" // Range 0.0 to 1.0 (previous hardcoded value was 1.0) - lower values will make steering force decrease LATER as front tire grip is lost - try 0.3

FFB steer force grip weight="0.90000" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force.

FFB steer force grip factor="0.40000" // Range 0.0 to 1.0, recommended: 0.2 to 0.6 (previously hardcoded to 0.4). How much of a factor the front wheel grip is on the steering weight.

FFB steer front grip fract="0.00000" // Range 0.0 to 1.0 (previous hardcoded value was 0.0), additional effect of front grip loss on steering force

FFB steer update threshold="0.00000" // Amount of change required to update steer force/vibe (0.0 - 1.0). Lower values = steering force updated more frequently = lower frame rate.

FFB steer friction coefficient="0.17500" // Coefficient to use for steering friction. Range: -1.0 to 1.0

FFB steer friction saturation="1.00000" // Saturation value to use for steering friction. Range: 0 - 1.0

FFB steer damper coefficient="0.17500" // Coefficient to use for steering damper. Range: -1.0 to 1.0

FFB steer damper saturation="1.00000" // Saturation value to use for steering damper. Range: 0 - 1.0

FFB throttle vibe freq mult="0.17000" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50

FFB throttle vibe zero magnitude="0.09000" // Magnitude of engine vibration at 0rpm (reference point).

FFB throttle vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude).

FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB throttle vibe update thresh="0.08000" // Amount of change required to update throttle vibe (0.0 - 1.0)

FFB brake vibe freq mult="0.90000" // Scales actual brake rotational frequency to force feedback vibration frequency.

FFB brake vibe zero magnitude="0.10000" // Magnitude of brake vibration at 0mph (reference point).

FFB brake vibe slope="0.00000" // Slope of line defining magnitude as a function of frequency (used with FFB brake vibe zero magnitude).

FFB brake vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB brake vibe update thresh="0.05000" // Amount of change required to update brake vibe (0.0 to 1.0)

FFB rumble strip magnitude="0.25000" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect.

FFB rumble strip freq mult="0.60000" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev.

FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down.

FFB rumble strip pull factor="-0.50000" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5.

FFB rumble strip update thresh="0.07500" // Amount of change required to update rumble strip effect (0.0 - 1.0)

FFB jolt magnitude="1.00000" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0.

Un saluto a tutti.

Ciao, ho dato un' aggiustata al RealFeel e al Leo. Provatelo a Mid Ohio che (IMHO) è la pista migliore per settare il FF.

Edited by Uff
Usiamo gli spoiler per non allungare troppo il topic
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  • 2 weeks later...
Guest DarkVampire

a me serve la fisica uguale a tutte le auto insomma XD...e dovrei scegliere fra 91 o 93 per un campionato che dovrei organizzare per le prossime settimane (se qualcuno e' interessato mi faccia sapere) e il 90 ha fisica tutta diversa ... (diciamo ke sono costretto a questa scelta)

Edited by DarkVampire
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a me serve la fisica uguale a tutte le auto insomma XD...e dovrei scegliere fra 91 o 93 per un campionato che dovrei organizzare per le prossime settimane (se qualcuno e' interessato mi faccia sapere) e il 90 ha fisica tutta diversa ... (diciamo ke sono costretto a questa scelta)

Quello

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  • 2 weeks later...

Qualcuno ha qualche assetto per la mp4/6....la trovo abbastanza inguidabile, soprattutto in frenata...si intraversa e va di testacoda che

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