VELOCIPEDE Posted October 26, 2011 Share Posted October 26, 2011 WSGT2 – No.46 MOLA NISSAN GT-R R35 Still waiting fo you rF2, its time for some more skins. This time the No.46 MOLA NISSAN GT-R R35 2011 . Driven by Masataka Yanagida and Ronnie Quintarell Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 1, 2011 Share Posted November 1, 2011 WSGT2 – No.6 LEXUS TEAM LeMans ENEOS. No.6 LEXUS TEAM LeMans ENEOS. driven by Daisuke Ito & Kazuya Oshima Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 8, 2011 Share Posted November 8, 2011 Sintura S99 Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 9, 2011 Share Posted November 9, 2011 Ferrari 458 GTC WIP Link to comment Share on other sites More sharing options...
speedpn Posted November 9, 2011 Share Posted November 9, 2011 (edited) Ma ci lasceranno il piacere di modellare una bella macchina per un mod o se le fanno tutte loro? Comunque a parte la piccola delusione del fatto che mi leggano nel pensiero per le nuove auto da inserire, finalmente ho capito come fanno a modellare cosi velocemente, utilizzano le nurbs!! P.S. dopo il mio OT mi permetto un commento in cui le parole non servono :dribble: :dribble: P.P.S. per chi si sente uncuriosito http://it.wikipedia.org/wiki/NURBS Edited November 9, 2011 by speedpn Link to comment Share on other sites More sharing options...
Extreme77 Posted November 10, 2011 Share Posted November 10, 2011 Mah le nurbs secondo me sono utili solo in certi casi , ma la modellazione poligonale resta la via migliore , almeno su 3d max. Ti assicuro che c'è gente da "una macchina al giorno", l'esterno intendo. La ricetta segreta è "solamente" talento , pratica e molto tempo giornaliero da dedicare al modello. Extreme Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 10, 2011 Share Posted November 10, 2011 Next to the RMT WSGT2 mod for rFactor2, Head moddeler Arnold Carter Wong and friend Colin Pan are working on the " WSGT2 The Game " project. THe Game makes use of the Unity engine, and stars some of the WSGT2 cars. They might be two different projects, but will overlap in content and style. If all goes well , you can expect a one car, one track demo by the time the first part of the WSGT2 Mod will be released. There is still allot of work to do on both sides of the project, but we are progressing as we speak. As usual all is well at RMT. This post has been promoted to an article Link to comment Share on other sites More sharing options...
speedpn Posted November 10, 2011 Share Posted November 10, 2011 Mah le nurbs secondo me sono utili solo in certi casi , ma la modellazione poligonale resta la via migliore , almeno su 3d max. Ti assicuro che c'è gente da "una macchina al giorno", l'esterno intendo. La ricetta segreta è "solamente" talento , pratica e molto tempo giornaliero da dedicare al modello. Extreme Tutto vero ma mancando tempo e talento almeno messo a confronto con queste persone io non ci riesco ma loro si ed e' un bel vedere. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 15, 2011 Share Posted November 15, 2011 expect to see the first detailed Ferrari 458 GTC preview by the end of this week. Link to comment Share on other sites More sharing options...
VELOCIPEDE Posted November 27, 2011 Share Posted November 27, 2011 Arnold is working on the Ferrari 458. At the moment he has a little less time due to work related responsibility's. slowly, but surely this beauty will get finished. Link to comment Share on other sites More sharing options...
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