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CSGT Holiday Preview v2.5


CaymanBlue

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CSGT Holiday Preview 2.50

By: CSGT

CSGT is proud to present our Second Annual Holiday Preview Mod.

The Endurance Triple Crown

This is both a standalone Mod and a WIP for our up coming 1970 World

Sportscar Championship mod. As such it is an opportunity for you to see what we have been up to :D. We also made this mod so that you would have the opportunity to drive the smaller 2 Liter cars of the series since we know once the main mod comes out you will all be jumping into the big 5 liter cars and these lovely little cars will be neglected. :D

We are Algis, Bristow, Gunnar333, Marco F., NEChris, NormHart, Sergioloro, and taufikp,

with AlexSolerRoig, andreh, Christopher Snow, Moritz, PabloCorsico,

RallyMaster, RobinM,

and the help of many many others. Thanks guys.

This mod includes our Prototype 2000, Grand Touring 2000, and Grand

Touring 5000 Class cars. In the Prototype 2000 class are four Porsche 910, two Porsche 906, and seven Chevron B16s. In the Grand Touring 2000 class are fourteen Porsche 911 and five Porsche 914. Finally in the Grand Touring 5000 class are four Chevrolet Corvette L-88s, one Ferrari 365 GTB4 and two Ford Mustangs all from the 1970 World Sportscar

Championship. Eight car models and a total of 39 separate cars.

Car modeling by Gunnar333, Marco F., and NEChris. See the individual car folders for credits for each car.

Our cars are RealFeel compatible (see the RealFeel readme for more

information). These cars are designed to run with no assists like the

originals. Using assists may produce unexpected results and interfere

with the relative performance of the cars, depending on your settings.

We strongly recommend that you turn off the vocals, hud, and all assists if you want to feel what these cars were really like and immerse

yourself in the period. A clutch and H box shifter are recommended as

well although autoshift will work if you want it.

The mod is a historical re-creation not modern Historicals cars, as such

our cars are not easy to drive at the limits nor are they balanced

within the classes. The cars reflect the technology of 1970, tyres have

much less grip, brakes are not as effective as modern brakes, and

downforce is negligible.

Physics by Bristow. See the Physics Readme for more details on these cars.

Music and GUI by Gunnar333

Beta testing by Team Trellet and DKutz (thanks guys!)

Also included are the three tracks of the Endurance Triple Crown of the

1970 World Sportscar Championship.

Daytona 1970 Beta v0.90 By Normhart with a lot of help

Sebring 1970 Beta v0.95 By Normhart and motorfx

Le Mans 1970 Beta v0.90 By PhilRob

These are beta versions of the tracks so forgive any minor flaws. See

the readmes in each track's folder for further information.

A special shout out to DKutz who's assistance made Daytona and Sebring far more historically accurate, Thanks so much!

We've done a fair amount of online testing and the cars are fun! We

recommend that administrators consider limiting the field to only the 39

cars provided and not allow duplicate cars, if possible leagues should

consider placing their better drivers in the lower performing cars and

their slower drivers in the faster cars for balanced racing.

We have not found any way of producing results by class other than the

method used here. It is a little clunky for car selection but the

results display does show the place in class.

Conversion or modification of the CSGT Holiday Preview Mod for rFactor

is not allowed, whatever the destination platform.

All files contained in this package are copyright protected by the CSGT

Group.

The material provided in our mods/patches is not connected to Image

Space Incorporated. No support can be obtained from ISI if you have applied our mods/patches.

Our mods/patches may not be profited commercially by a third party

unless permission is granted by the CSGT Group.

We accept no responsibilities for losses or damage resulting from the

use of our mods/patches.

Use of this mod implies agreement with this license. If you don't want

to comply with the license don't download our mod.

If you already have HPM installed we suggest you delete the CSGT - HPM folder in your Vehicles folder and in your Sounds folder.

If you have Sebring1970 v0.9 installed you should delete it also.

Extract the files to the root of your rFactor install.

Now... GO DRIVE!

mirrors

http://www.megaupload.com/?d=L6JEXW3W

http://files.filefront.com/HPMv25rar/;1264...;/fileinfo.html

Edited by VELOCIPEDE
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con la 906 (dovrebbe essere quella lunga), al Rouen-Les-Essarts faccio all' incirca i tempi delle auto del wtcc (circa 2.10), ma c

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ho trovato questo

The HPM is a set of four Porsches from the late 60s, the 911 in 2 litre and 2.2 litre form, the 914/6-GT, the 906 "Carrerea 6" and the 910 prototype which was derived from it.

Engines -

All these cars have versions of the 6-cylinder boxer engine originally released in the first 911. The 2 litre 911 has 200 hp and shares this engine with the 914, plus there are 210 hp and 230 hp versions of the 2.2 litre engine in 911s. The 906 is the "customer car" version homologated as a sports car and has 210 hp from it's carburetted DOHC 2 litre engine. The 910 is the 6-cylinder version with 220 hp from the injected version of the engine from the 906. Engine files were based on data charts published in Paul Frere's book "The Racing Porsches".

Chassis -

The A- and B-Series 911 has McPherson strut front suspension and semi-trailing arms at the rear. The 914 is a variant of the same layout. The rF version of the chassis for these cars has an emulation of the strut suspension and a rearrangement of rF-style double-wishbones at the rear to function as the semi-trailing arms. The result is interesting as the overhanging mass of the engine in the 911 translates into a car which has more oversteer than the mid-engined 914, and has slightly slower on-track responses due to the relatively higher inertias. As you would expect, the characteristic strong oversteer is manageable for a skilled driver but one must pay attention. The result is that the slightly lighter and more agile 914 will mix it with the more powerful mid-range 911s.

The 906 and 910 are very similar under the skin. The 910 was derivative of the 906 with smaller wheels, wider tyres, a bit less weight and a bit less drag. Both cars are relatively conventional prototype/sports-racing cars of their era with unequal length double wishbones front and rear. Porsche believed in allowing racing cars cars to stick to the road by enabling reasonable wheel movement. They did this by making suspensions which were somewhat softer than some of their competition - a leaf out of Lotus' book. So these cars are not rock-hard to ride in and respond to subtle steering and throttle input.

These cars should be pleasant to drive with standard rF force-feedback or with the RealFeel plugin enabled. The MaxForceAtSteeringRack= value in the RealFeelPlugin.ini file should be set to negative for the 906 and 910.

Drivetrain -

We found a comprehensive set of actual Porsche ratios for these cars so there are plenty of options avaliable. The default gearing for each car is set for LeMans where the ratios were published for that track, so they are quite long-legged in standard form. For tighter tracks, the final drive ratio may be increased in the garage, which will increase acceleration at lower speeds at the expense of top speed.

I enjoyed developing the physics for these cars. I hope you enjoy driving them as well.

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Io come al solito do il mio tributino piccolo piccolo.

Ciaouuuu!! :!!:

Wow, che spettacolo ! :!!:

Edited by walken
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Ciao a tutti ,

complimenti per questa molto attesa mod , ero curioso di provarla perch

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Ultimo screen per questo mod.....aspettando la relase finale.

Spero faccia piacere, non vorrei occupare il server per niente.

art3ed6.jpg

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