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DBR9 Challenge v1.05


CaymanBlue

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EOAA DBR9 Challenge 1.00

By: EOAA and EdOG

http://files.filefront.com/rFactor+EOAA+DB...;/fileinfo.html

rFactor EOAA DBR9 CHallenge V1.00

We would like to say thank you to EdoG for creating the original models and more importantly, allowing others to work on and hopefully improve his original DBR9 Challenge mod.

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If you use any of the work from this EOAA version well you have my permission but I'd (Rich_A) like credit in the read me and a mention of www.eoaa.org. If you want to contact me regarding this mod, send an email to ra@eoaa.org.

This mod includes new sounds and new physics. The sounds are a real mixed bag of different V12 engines, if anyone has some decent onboard DBR9 material to work with, let me know and I might improve the sounds. The physics are the results of many months of testing. We started working on rFactor physics back in February 2008 and have since learned a lot. I say we, well I drive and test the physics but so does Ari Antero (aka SpaceFox) who has driven many real world racing cars. Without his guidance and input it would not have been possible to make this mod. We also contacted Jet Alliance who gave us some valuable information about top speeds and lap times.

The physics have been made using carFactory (thanks to Kangaloosh for a truly amazing program, keep up the good work). The data we feed into it has undergone rigorous testing. The real life specification we used can be found here http://www.ultimatecarpage.com/car/2039/As...artin-DBR9.html although I had to change the engine specifications a little in order to get real distances between max torque and max power. Trigonometry was used to calculate and set push rod angles in the hdv, I set the angles in carFactory and used the difference between wheel rate and spring rate as multipliers for the springs. This means that the suspension model and push rods are in sync with one another. Also I used carFactories wheel dimensions for the tbc files which means the tbc is in sync with the suspension model file. All three files are in sync and it makes for a very connected drive.

There are a couple of things you need to know about. We have made FFB settings for this car and I highly recommend using them. It might mean having to make a new profile only for this mod but it's worth it believe me. The settings car be found here http://forum.eoaa.org/index.php?topic=326.0 please read it all carefully and use the DBR9 settings. The anti roll or sway bars are 2x their real world counterpart. The spring based sway are half the strength of what they ought to be, read more about it here http://forum.eoaa.org/index.php?topic=290. A front of 360 and rear of 60 set in the garage would actually be 180 front and 30 rear.

EOAA DBR9 Challenge patch V1.02

Change log

V1.02

Fixed typing mistake/accident which caused the medium Michelin rear tyres to have the same temperatures across the tyre. All tyres triple checked and working as intended.

download -> http://www.eoaa.org/downloads/rFactor/rFac...0NAh93dhGH2.rar

DBR9 Challenge patch V1.01

http://www.eoaa.org/downloads/rFactor/rFac...0Km39KKA92a.rar

http://rapidshare.com/files/122184546/rFac..._Km39KKA92a.rar

Change log

V1.01

New tyres. Credit goes to Alex Laidlaw and Niels Heusinkveld for helping out and teaching me about real world slip angles and slip ratios, many thanks. The tyres have much more rounded grip and there isn't an excessive increase in grip as load increases as there was in V1.00. The tyres have a lot more grip in a straight line which makes the car feel tighter and more responsive. The lateral curve's fall off is very gradual which enables the car to get very sideways without the grip totally disappearing as it did in V1.00, the car can get sideways but it's now recoverable. Also created a helmets folder so that drivers can pick a helmet for online racing.

V1.03

Tinted windscreen not so dark. Improved default setup. Brake glow increased. Tyre heating improved so that it now only takes about 2 or 3 laps to get the tyres up to 90

Edited by VELOCIPEDE
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Guest hiroshi976

.....se qualcuno l'ha gia' provato ... mi da' un giudizio su questo mod!?!?!

sto a casa....e ho solo la 56k....ma se ne vale la pena mi faccio cmq 4ore di download...

attendo info!!!

saluti

Hiro!

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Guest Uzirox

Mah, l' ho scaricato al volo (da bravo "appassionato" di Aston Martin), ma sono un po' perplesso. Premetto che l' ho testato poco, ma:

1) a me l'audio d

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Provato ora on-line.

A parte il fatto che era una vita che non mi inserivo in una partita in Lobby e ho subito riscoperto come ci si ink@za di bestia con degli emeriti dementi che quando non riescono a starti avanti di buttano fuori apposta (non per niente sono e rimangono nelle lobby),ho girato a Monza e le mie impressioni sono molto positive,i "difetti" che i precedenti hanno evidenziato li quoto tutti,ma com le auto sono molto divertenti,si guida similmente a GTR .

Grande pecca

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