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Etcc 2003 Conversion Is Arriving...


simoneser

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Guest M@D69

What kind of shader are you using Yoss? the excessive amount of reflection, with some shaders, can be easily reduced tuning the specular value in the main Gmotor material setting... (just above the blending options)

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thanks mad :fico:

i know this way ! 3ds max sometime don't make what you want and export the gmt out of max give some curious surprises :??:

but you can make the same thing without touch the specular value in the main Gmotor material setting : work the specular map of the body to be like the howston body specular map texture

so the alfa shader is the same setups in 3ds max as the howston car in rf !!

i work atm for make better specular map texture and resorb this curious reflect made by 3dsmax

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Guest Thomas

BMW sara la prossima spiacente :asd:

Solo una scene 3ds ma la 3d e pronta

Immagine IPB

Edited by Thomas
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Guest M@D69
Anche questa non definitiva ma non male

There's something wrong with normals tuning it seems...

Did you loose the blurred wheels somewhere? :rolleyes:

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