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NAGT Mod by The US Pits v1.6


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stesso video ma HI RES http://www.thepits.us/files/videos/nagt2008_mpg.rar

Short answer...all the cockpits are now done. All the car textures and bodies are done except for a few small bugs. Physics testing and some sound files are all that's left! Again, we are STILL not going to give a specific date, as we're really going to try to get it out as soon as we can when these last fixes are complete...

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  • 2 months later...

Inside Simracing episodio 23

This episode we check out an incredible mod for rFactor, NAGT. THen we check in on some GT TV as well as BRNO and Brands Hatch coverage from the VWTCC Semi Finals

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  • 2 weeks later...

Il readme del mod, in tutto il suo splendore!

Make sure you read this while you're still waiting...it is important that you understand how some of these things work...

=======================================

It's been such a long time...the North American GT Championship

by RaceSims Revolution and The Pits

This mod is for rFactor (http://www.rfactor.net) and is a simulated touring car championship based on the SCCA Speed World Challenge GT series.

This mod has probably been one of the most notorious mods of all time...it's been known about for years, feared dead for almost as long, and resurrected time and time again, with more lives than any cat. There have been more people involved with this mod than could be imagined, and sadly, even some people who are no longer with us but joined the team way back in the day.

Had someone told us that it would be almost three years from conception to fruition, we probably would have never even started it. Both RSR and The Pits got the idea for a World Challenge GT mod at about the same time, and after a little negotiation between the two groups, it was decided to combine forces.

However, it was not to be so smooth for the rest of the trip. People on both teams were getting tired of modding, plus some occasional friction, and as well people just disappearing caused the project to slow to a crawl. Everything imaginable was thrown in the path of the mod. How it ever got completely finished is due purely to the tenacity of the RSR and Pits teams, that they decided that the mod would be completed...no matter what. And finally..."soon" is HERE!

IMPORTANT NOTES:

1) This mod has EIGHT different cars, with eight different meshes, graphics, and physics. People who are running with slower machines MUST expect slowdowns and poor performance. (Jan's Note: We will be posting a hi and lo-res version. If you can't handle the hi res, download the low, which will run with substantially less video memory). Obviously, the less cars you run with, the faster your machine will run.

2) The original cars all have specific spec maps for each car. If you want to create new personal cars and paintschemes, you MUST use the <carname>_GENERIC folder for each make and use one of the cars in that folder as a starting point. Using cars from any of the other team folders will cause your car to be given a spec map that was created for a specific paintscheme...thus making your car look weird.

3) This mod has been ran in DX7/DX8, but extensive testing has not been done. If you have problems with running cars in DX7/DX8...sorry. We don't plan to fix it.

Features:

***Complete physics performance

NAGT has some of the most comprehensive physics found in any rFactor mod. Using the RealFeel plugin, you can see the realistic geometries and working suspensions demonstrate. We won't show ALL of our cards, but we have modeled all aspects of the GT cars from aero to even internal friction components. While every car is unique and has it's own personality, all 8 cars are consistent across in approach, performance, and realism. We utilized as much data as we could get from real racing teams, engineers and tire experts. Please be aware that there were a few features that we could not incorporate since they are driver-selectable functions, for example the Mustang is allowed to use traction control and anti-lock brakes, these are not allowed on most servers and cannot be implemented on a per-vehicle basis.

***Unique Menu System

NAGT comes with its own menu and spinner. However, it has been designed to not overwrite your current menu and spinner, so if you decide to run another mod, just select it and the next time you restart rFactor, you will be back to your original menu. Included with the menu is the fact that NAGT will store replays and screenshots separately from the rest of your files, so you can select them easily.

***Custom Soundtrack

Thanks to Dave "Grunge" Peterson, Deathlok, and inTransformation, we have some great music for your NAGT experience. If you like what they've done, please thank them and support them in their future endeavors.

***NAGT Vehicle Upgrades

The following upgrade options are available for the NAGT vehicles. The upgrade options are found by navigating to Customize, Vehicles, Upgrades tab. To select an upgrade you must first purchase the vehicle, then buy and install the chosen upgrade.

- Engine build -

World Challenge cars are built to produce maximum reliable horsepower within SCCA modification restrictions for a 50 minute race. As we realize many people will want to use these very nice cars for endurance races we made sure to accommodate you. The "6 Hour" engine is lightly detuned to last an event with care, at the cost of a little peak horsepower and torque. The "12 Hour" engine is further detuned but in turn even more reliable.

- Class Package -

The Class Package option allows you to choose the class designation of the cars. By default, the cars are grouped into individual classes by model. The Corvettes are in the C6 class, the Aston Martins are in the DBRS9 class, and so on. Optionally, you can designate all cars to be grouped into a single NAGT class.

Note that AI opponent cars other than your car model will always be grouped in their individual model classes, regardless of the class you choose for your car. (Jan's Note: When doing offline testing, in the opponents menu you must select "Select All" to get all the car types).

- REWARDS Weight and Team Compensation System -

Rewarding of Equalizing Weight Assigned to Reduce Driver Sensitivity, commonly referred to as

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