Jump to content

Replay errore


mariom990

Recommended Posts

Guest toninoDM2

forse all'interno del nome del replay c'è uno spazio vuoto...

controlla e rimuovi lo spazio vuoto dovrebbe andare.

Se nn vuoi che escano spazi vuoti nel replay cambia il tuo nick dal pannello e rimuovi tutti gli spazi.

Ciao

Link to comment
Share on other sites

niente mi da lo stesso errore

219414[/snapback]

Posta le ULTIME 10 righe del log.txt

219446[/snapback]

Anticipo la domanda di mario: il log.txt

Link to comment
Share on other sites

ultime dieci? ok

**** main startup ****

**************************

*****  nks.exe v0.9.6 ****

*****      'Elisa'    ****

**************************

Initializing 3D engine

initDirect3D()

creating direct3d object

getting display adapter mode

no TnL

creating device 32depth

creating matrix stack

Environment mapping is off

Texture format=32

_____________________________________________________________________

**** Init car dll ****

******* F3000.dll v1.0.2 *****

Loading cars/F3000/F3000.dll

**** Init car dll END ****

_____________________________________________________________________

Loading texture: texture/splash.tga

Loading texture: texture/splashbar.tga

Loading ASE: ase/skybox/skybox.ase

MAP_AMOUNT=1.000000

Loading texture: ase/skybox/texture/Sky.tga

created vb for 201 vertex

created index buffer for 432 vertex

Init default camera

Init lights

Init physic engine

Init track laguna_seca

_____________________________________________________________________

**** Init track ****

******************          ERROR!!!      *********************

* KDebugLog: exception trapped correcly...closing the log    *

* please send this file to Stefano Casillo at kunos@inwind.it *

***************************************************************

Link to comment
Share on other sites

Guest outrunner
ultime dieci? ok

**** main startup ****

**************************

*****  nks.exe v0.9.6 ****

*****      'Elisa'    ****

**************************

Initializing 3D engine

initDirect3D()

creating direct3d object

getting display adapter mode

no TnL

creating device 32depth

creating matrix stack

Environment mapping is off

Texture format=32

...cut...

219464[/snapback]

Ma a te funziona nK?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.