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That sounds awesome.

Jaap, do you think you could interface with another program?

I could do memory-hunts for the local position and this could be transported to the info-relay and mapped to the screen.

As the starting positions are given in the track files it should not be too hard to find them.

As this may spur another yet another "nK-hacking-projectquitting" debate, so I want to emphasize that it's read-only and nK's operation is not altered in any way.

This could be extended into a complete pit package, transmitting gear, RPM, perhaps tyre temps.

Will fool around a bit these days.

If you could export those data that would be perfect, even though we must be very, very, very careful with those data and their available to the public. The last thing we want is easy cheating options for drivers. That would destroy everything that is built now immediately.

Look at the GP4-community. The only reason that it's still alive and kicking is because there is a great anti-cheating tool. The developer has a lot of info on cheating the game, but all keeps it secret... for the sake of the community. That's what nK will need as well. Therefore I'm very interested in palmer's anti-cheat approach. That sounds very interesting.

However, if you can find an easy way to retrieve realtime car positions from the memory... that would be pretty interesting! smile.gif

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Hi all, i'm also interested in racing online! ciao.gif

I'm the captain of team "1kSurvivor".

Ah yes, i forgot to say, i'm the only member of the team laugh.gif

Count on me for online races as soon as i finish exams! (10 days)

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Guest palmer-jp

Hi Jaap and all.

We could also try to work together to see what we can do in a combined way?

We are advancing toward a probably very near target. I think we can help each other on the development.

How on earth are you recording the race laps of the race (or don't you save the laptimes itself?), Palmer? I can't find where nK stores this information.

It seems that nkServer outputs only the driver position (not coordinates on space) about the race. nkDaemon only reads the output of nkServer. I could not get any lap time in the race by the current method. Now, I'm trying new method for this issue. However, new method is in the gray zone. Probably, I need to take contact with the development member of netKar, before applying the new method. However, although I tried to contact them several times, the reply was never coming. I expect that they give the reply...

My system will be a system targetted on specific championships, with a limited numbers of drivers. Championships with multiple leagues are supported, where drivers can automatically promote and relegate to and from leagues after several events (all configurable). Basically my goal is to create a system that a league-organizer can download, install and configure to host his own championship.. for example a 360Challenge, a F3000-championship or whatever other championship.

I think that your plan matches the very present situation. I thought to add championship support to nkTracker. However, nkTracker is made as what all nk players use. The function of championship support will become very complicated. The purpose of top priority of new version is stability and extendibility. I decided not to implement the champion support this time.

My system is compatible and is designed to work together with nkDeamon (it uses race.ini for example). I designed the system to let the events be hosted using nkDeamon, simply because it's the best out there and I thought that it is just great that the results are also ported to nkTracker. So in fact I'm supporting nkTracker as much as I can. We're all doing it for the nK community

Yes, nkDaemon is completely freeware smile.gif

It's very delightful that the software which I made is utilized effectively. I am remaking nkDaemon fundamentally. If your system depends in the composition of the present INI file strongly, we will need to adjust it.

Let's keep contact, palmer .. all to make the best sim even more enjoyable for its users and future users

Of course, I always welcome any opinions and proposals. smile.gif

Please contact me always, when you need.

I'm also developing the application which carries out the nkServer as Windows Service. It will have the function of the remote administration by the Web interface. I'm calling it 'nkService' biggrin.gif

Thanks and sorry for my poor English.

ciao.

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It seems that nkServer outputs only the driver position (not coordinates on space) about the race. nkDaemon only reads the output of nkServer. I could not get any lap time in the race by the current method.

I need to take contact with the development member of netKar, before applying the new method. However, although I tried to contact them several times, the reply was never coming. I expect that they give the reply...

I think that your plan matches the very present situation. I thought to add championship support to nkTracker. However, nkTracker is made as what all nk players use. The function of championship support will become very complicated. The purpose of top priority of new version is stability and extendibility. I decided not to implement the champion support this time.

Yes, nkDaemon is completely freeware smile.gif

It's very delightful that the software which I made is utilized effectively. I am remaking nkDaemon fundamentally. If your system depends in the composition of the present INI file strongly, we will need to adjust it.

I'm also developing the application which carries out the nkServer as Windows Service. It will have the function of the remote administration by the Web interface. I'm calling it 'nkService' biggrin.gif

Thanks and sorry for my poor English.

ciao.

Hey Palmer!

First of all, if you write this English yourself, my suggestion is to never excuse for your English anymore smile.gif It's easy to read (I'm from The Netherlands by the way).

Yep, I'm also directly using the nkServer output for my system. For the lapcharts I'm only storing lapnumber, raceposition and time behind the leader for each lap a driver completed.

Maybe we should create a basic nkDevelopment site where all info on system development in nK could be centralized... so people have an easy way to start (besides drivingitalia.net/netkar, this forum, your nkTracker site and nkzone.com)? We could use that as a start for our, shared, communication to Stefano. It would maybe show more strength in terms of community work that is going into nK at the moment.

I think it is wise of you to aim at stability and extendibility at the moment for nkDeamon. It is nice to see that, without knowing it, we both work on different, but complementary goals for nK. Championship is the sole target of my system (and support for nkTracker time et cetera from the championship). In that sense our systems really match together in a perfect way! I will also provide ways to change the layout of the site, so championship organisers can easily change the style of the system to their own likings.

It is all fine to rework nkDeamon and its .ini files. Don't feel limited by me using the race.ini file. It would be great if you could inform me about the changes, so I can make the necessary updates to nkChampionship (which will be the name of my tool in the end I guess eclipsee_steering.gif ). If we just stay in touch, we will be fine smile.gif

Your plans on nkService are fascinating!! That's exactly what we're going to need. Incredible, just great! For example, our championship will use a server from someone who isn't at home a lot. This way we would be able to restore the server if it crashes.

Keep it up, palmer! Great work and the future is bright for netKar... even already with the current version 0.9.9 smile.gifsbava.gif

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Guest palmer-jp

Hi Jaap.

Probably we have taken the same method, in order to acquire information from nkServer. nkDaemon is receiving and analyzing the contents which direct nkServer outputs to stdout via a small console program called 'nkThunk'. It is a very simple and easy method. However, those information is not enough for the system that we target.

Now, I'm going to try the new method, in order to overthrow the situation. I will have to need some people who teach me the un-exhibited information on nkServer. Or, I will need to analyze them personally. However, the analysis by the individual may become reverse engineering. If netKar development team gives permission to me, for analysis or touching the internal information, I may be able to provide developers with the method for data acquisition further integrated.

From such reasons, The developer's site whom you proposed is very interesting. If all developers including the netKar project can participate freely, and we can exchange information mutually, it will become a very important site to the future of netKar. I will not need to swim in the sea of bit and don't look for treasures. ;P

About nkService, in the future, the development of nkDaemon will be stopped, and its duty will be taken over to nkService, if everything goes smoothly.

And nkChampionship, it sounds good! smile.gif It will be also welcomed from Japanese championship organizer. sbava.gif

Jaap, I welcome your proposal about the developers website. The site will be written in English. Though regrettable, I need the time very much to write in English. I may be unable to help preparation of the site. Sorry. sad.gif

To Kunos, all core developers, and all exterior developers :

I think Jaap's proposal is very wonderful, and it should be observed. I hope that all developers consider his proposal.

cheers.

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Guest max 2

hi guys,

the idea of a web place to develop nk add-on is great and I can give some help to it...

PALMER the idea of the nkservice is great... and it's almost the same I wrote on your forum months ago (dfacchin is my username on the tracker forum) biggrin.gif

I hope that tracking the car position in the game will not resoult in some easy way to make cheat aplication grove, it's easy to find where the info are stored once you know the coordinate of the car every second I guess.

my ICQ # is 49567471, we should organize a chat all togheter to start the webbase.

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Hello everyone,

Cheating is the big problem we should avoid. We can make the best tools for multiplayer, but as soon as cheating comes up, multiplayer will be damaged and killed. So we really need to take the conservative approach in this respect I think.

All 'internal knowledge' of the game should remain centralised at people who we trust in terms of avoiding cheating. From this perspective, I am also a big advocate of a 'nkControl' tool that makes sure that no cheating is possible in multiplayer games. Personally I think this is more important than being able to record racelaptimes. Do you agree, palmer?

I could develop and create the website based on the plan that we will develop together. That is no problem. Indeed, it would be wise for the international and worldwide approch of netKar to make it solely in English. We all agree on that? Indeed, we can organise a chat together in which we can think of the way we are going to organise things.

It would be great if kunos could support this idea (I don't if he ever looks in here, but maybe an Italian could inform him about this idea). Which other developers could and should be included in this discussion?

ICQ#: 42575942

MSN Messenger: j_wagenvoort@hotmail.com

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Guest max 2

we all agree on the cheating problem and the need to keep a firm hand on it. we can always divide the infomation on netkar in 2 different levels, 1 for everybody who wants to start a new project and need info how to get the basic data, level 2 for the developer on the trhusted people of the project.

ok for the chat, jaap using php or asp for the page? I can host in a good php page with mysql and with just 9euro get a domain (it's on the windows server of the team, we have a dual hosting and we use the linux one, the windows server is empty and I can buy a domian.net for it, but first is better to get some work i guess.)

for the italian support I guess u should give up... I'm italian (u can understand it from my terrible english) and I feel like there is some friction in the forum.. don't know whyit's only a feeling... but belive we when I say that this forum is almost more active..... and I think it would be better to make a ENGLISH site for all the english fans, so the italians can join the site as developer and not as project leader...

Kunos is really quiet now... I let u know if hw writes in the italian forum.

u have my ICQ, contact me when u see me online!

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